Player Pool Management System for Electronic Gaming

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Solution Overview

Problem

Current electronic gaming systems lack effective methods to enhance the social aspect of gaming, leading to reduced incentives for players and decreased revenue for casinos and gaming venues.

Innovation Solution

A system and method for managing player pools, where electronic records are maintained to create ordered lists of player pools based on various factors, allowing players to join, configure, and participate in pools with incentives, rules for winnings, and social media integration to promote participation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If player pools are created and managed with multiple configuration options and ordering criteria, then player engagement and social gaming incentives are improved, but system complexity and difficulty of managing player pool configurations increase

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The player pool management system is segmented into distinct functional modules: player identification module, pool configuration module, ordering criteria module, and incentive management module. Each module handles specific aspects of player pool management independently, allowing the system to maintain high adaptability while managing complexity through modular design. The segmentation enables flexible configuration of player pools without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements dynamic configuration capabilities where player pool parameters, ordering criteria, and incentive structures can be adjusted in real-time based on player behavior and pool performance. The ordering list dynamically repositions player pools based on selected criteria (number of players, total credit contributed, total winnings), allowing the system to adapt to changing conditions without increasing structural complexity.

Inventive Principle:
Principle #15Dynamics

2Productivity

If multiple ordering criteria and incentive options are provided to players, then player motivation and participation are improved, but ease of operation and player decision-making become more difficult

Engineering Contradiction:
Improveplayer participationVSAvoidease of selection
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system applies local quality by providing different levels of information and interaction complexity to different user segments. New players receive simplified interfaces with default ordering criteria and basic incentive information, while experienced players can access advanced configuration options and detailed pool statistics. This localized approach to interface complexity maintains ease of operation for the majority while providing advanced capabilities to those who need them.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system implements self-service mechanisms where players can automatically select ordering criteria and incentive options based on their stated preferences and historical behavior patterns. The system learns from player interactions and automatically configures optimal pool selections, reducing the cognitive burden on players while maintaining high participation rates through personalized, automated recommendations.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If detailed electronic records and multiple player pool configurations are maintained, then revenue tracking and winnings distribution accuracy are improved, but data management complexity and processing requirements increase

Engineering Contradiction:
Improvewinnings distribution accuracyVSAvoiddata management complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-calculating and storing key metrics (total credit contributed, total winnings accumulated, player rankings) in the electronic records before actual winnings distribution is needed. This pre-processing of data ensures measurement precision for winnings distribution while reducing the computational complexity during actual payout operations, as the heavy lifting of data aggregation and verification has already been completed in advance.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240257611A1Tool pool electronic gaming machine play
Publication Date: 2024.08.01 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240257611A1 patent drawing
  • US20240257611A1 patent drawing
  • US20240257611A1 patent drawing

AI summary

Embodiments of the present disclosure are directed to managing and conducting player pools. In one embodiment, players can join a player pool and play to win a particular prize. When the prize is hit, the pool is divided amongst the players based on their wager contributions. In another embodiment, the player pool can accumulate win amounts from all or some wins from players. As members of the player pool win, the win amount can be added to the player pool. At some point in time the player pool can distribute the wins across the members based on the wager contributions and/or win amounts.