Unified Player Profile Aggregation Across Games

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Solution Overview

Problem

Existing online gaming systems lack a unified platform to aggregate and display player achievements across different games, leading to isolated communities and difficulties in matching players based on skill levels.

Innovation Solution

A system that stores user profiles with achievements and tier levels, allowing game consoles and other devices to display achievements and tier indicators, enabling comparison and visualization of player performance across multiple games.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If games send data about gamers to a central service, then the service can track player history and achievements, but the data cannot be universally accessed or aggregated outside the game context

Engineering Contradiction:
Improvedata accessibilityVSAvoidsystem architecture
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces a central service as an intermediary that receives game data, processes it into standardized profiles, and makes it accessible across multiple games and platforms. This mediator layer enables universal data access while maintaining game-specific data collection, resolving the contradiction between data accessibility and system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If the service stores detailed player information, then it knows player history and achievements, but it cannot provide unified achievement display across different games

Engineering Contradiction:
Improveplayer information aggregationVSAvoidcross-game achievement display
Core Design Contradiction:
Loss of informationVSAdaptability or versatility

Solution Approach 1:

The patent creates a universal player profile structure that can store and display achievement information from multiple different games in a consistent format. This universal profile enables cross-game achievement display while maintaining the ability to store detailed game-specific information, resolving the contradiction between information aggregation and adaptability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If games maintain independent achievement systems, then each game can track its own achievements, but players cannot compare skill levels across different games

Engineering Contradiction:
Improvegame-specific achievement trackingVSAvoidplayer skill comparison data
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent merges independent game-specific achievement systems into a unified player profile that aggregates achievements from multiple games. This combination maintains game-specific tracking capabilities while adding cross-game skill comparison functionality, resolving the contradiction between adaptability and information loss.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS8469805B2Tiered achievement system
Publication Date: 2013.06.25 MICROSOFT TECHNOLOGY LICENSING LLC
  • US8469805B2 patent drawing
  • US8469805B2 patent drawing
  • US8469805B2 patent drawing

AI summary

A game console has the capability to execute programming to unlock an achievement. After the achievements are unlocked, a data store accessible by the game console over a network stores the information in the profile of the user. The achievements associated with the user profiles can be retrieved from the store along with an indicator, that is indicative of a tier level associated with the achievement where the tier indicates a certain performance level associated with unlocking a particular achievement.