Player Proxy Gaming System for Missed Action Recovery
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Players often miss critical action windows in games like bingo due to distractions, forgetfulness, or slow reactions, leading to forfeited opportunities and potential prizes.
Innovation Solution
A gaming system and method that allows a player proxy to execute game play events for another player by determining triggering events, such as elapsed time or missed actions, and enabling a designated player on another gaming machine to perform the necessary actions, ensuring timely execution of game play events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a player is required to execute actions manually within a time window, then the player has full control over game actions, but the player may miss the time window due to distractions, forgetfulness, or slow reactions
Solution Approach 1:
The patent introduces a player proxy as an intermediary that automatically executes game actions on behalf of the player. The proxy monitors the game state, detects when actions are required, and executes them automatically, eliminating the need for the player to manually respond within time windows while maintaining full action execution capability
Solution Approach 2:
The player proxy system enables self-service by allowing the proxy to autonomously monitor game states, detect required actions, and execute them without player intervention. The system serves itself by automatically tracking game events and performing necessary actions based on predefined rules and triggers
2Reliability
If a player proxy automatically executes actions for a player, then the player does not need to manually respond within time windows, but the system complexity increases
Solution Approach 1:
The player proxy is designed as a universal system that can handle multiple types of game actions across different game states. Rather than creating separate mechanisms for each action type, the proxy uses a unified architecture that monitors various game events and executes appropriate responses, reducing overall system complexity through multi-functionality
Solution Approach 2:
The player proxy creates a virtual copy of the player's presence in the game, allowing the proxy to mirror and execute actions that would normally require direct player input. This copying approach simplifies the system by replacing complex real-time player response mechanisms with an automated digital representation
3Productivity
If the system allows a player proxy to execute actions for another player, then the original player can continue participating without interruptions, but the ease of operation for initiating proxy execution decreases
Solution Approach 1:
The system performs preliminary actions by automatically detecting when a player would benefit from proxy assistance and proactively offering to create a player proxy. Rather than requiring players to manually configure complex proxy settings, the system anticipates the need and prepares the proxy functionality in advance, making initiation simple and intuitive
Data Source
AI summary
A gaming system that includes a server and a first gaming machine communicatively coupled to the server, wherein the first gaming machine includes an input device configured to receive game play events from a first player operating the first gaming machine. The gaming system further includes one or more additional gaming machines communicatively coupled to the server, wherein each of the one or more additional gaming machines is operated by a respective player. The gaming system also includes a processor programmed to provide a game of chance on the first gaming machine, determine that a triggering event as occurred, and based on the triggering event, enable one of the one or more players on one of the one or more additional gaming machines to execute a game play event for the first player.


