Player Skill Scoring for Outcome-Independent Game Benefits

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Solution Overview

Problem

Existing gaming systems fail to provide benefits based on a player's skill inputs during games, leading to awards being determined independently of the player's skill level, which can result in suboptimal resource allocation and player experience.

Innovation Solution

A system that tracks and scores player skill inputs during games of skill, independent of the game outcome, to determine a skill score, which is used to provide personalized benefits and resource allocation based on the player's skill level.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If awards are determined independently of player skill level, then game outcomes are purely chance-based, but player engagement and resource allocation efficiency deteriorate

Engineering Contradiction:
Improvegame outcome fairnessVSAvoidresource allocation efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system changes the parameter of award determination from purely random chance to a composite function that includes both random elements and player skill metrics. Skill scores are calculated based on multiple parameters including input precision, decision quality, and performance consistency, transforming the award determination mechanism to reflect both luck and skill components.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system implements feedback loops where player performance data is continuously collected, analyzed, and used to adjust future award allocations. Skill scores are updated in real-time based on game performance, creating a dynamic system that adapts to player ability levels and provides appropriate challenges and rewards.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If skill-based benefits are implemented, then player engagement improves, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments skill assessment into distinct measurable components such as input precision, reaction time, decision accuracy, and strategic planning. Each component is evaluated separately through specific game mechanics, and the results are aggregated into an overall skill score. This modular approach manages complexity by breaking down the assessment into manageable parts.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system introduces skill scores as an intermediary metric that mediates between raw game performance data and final award determination. This intermediary layer simplifies the complexity by providing a standardized measure of player ability that can be uniformly applied across different game types and used to determine appropriate benefits and challenges.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If awards are solely based on winning symbols, then game mechanics remain simple, but player experience and motivation deteriorate

Engineering Contradiction:
Improvegame mechanics simplicityVSAvoidplayer experience quality
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system merges traditional symbol-based award determination with skill-based assessment. Both mechanisms continue to operate simultaneously, with the final award being a combination of random symbol outcomes and measured player skill. This merging preserves the simplicity and entertainment value of traditional slot mechanics while adding a skill-based layer that enhances player experience and motivation.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS20250322717A1System and method for providing benefits based on skill
Publication Date: 2025.10.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250322717A1 patent drawing
  • US20250322717A1 patent drawing
  • US20250322717A1 patent drawing

AI summary

Systems and methods which provide a player zero, one or more benefits based on zero, one or more skill-based inputs the player makes during one or more plays of one or more games of skill, wherein the benefits obtained are independent of any awards determined during such plays of such games of skill.