Player-Specific Progressive Award Allocation for Exclusive Win Windows
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Solution Overview
Problem
Existing gaming systems fail to dynamically associate progressive awards with specific players, leading to static availability and potential player fatigue due to unavailability of awards.
Innovation Solution
A gaming system that temporarily associates progressive awards with specific players, allowing only that player to win during a limited duration, and dynamically modifies system operations to prevent other players from winning, including the use of supplemental award pools and varied display attributes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If progressive awards are made available to all players continuously, then award availability is high, but player engagement decreases due to lack of exclusivity and increased idle time
Solution Approach 1:
The patent implements dynamic award association by temporarily linking progressive awards to specific players for limited durations. The system dynamically modifies award availability based on player identity and time parameters, transitioning from static universal availability to dynamic exclusive availability. This resolves the contradiction by making the system adaptable (principle 35) while maintaining high engagement through exclusivity (principle 39).
Solution Approach 2:
The patent applies local quality by creating player-specific award associations where different players experience different award availability conditions. Instead of uniform award availability for all players, the system implements localized award pools tied to specific players, providing exclusive award opportunities to individual players while maintaining overall system productivity.
2Productivity
If progressive awards are temporarily associated with specific players, then player engagement increases through exclusivity, but system complexity increases due to multiple award pools and management mechanisms
Solution Approach 1:
The patent segments the progressive award pool into multiple player-specific award pools. Each player has their own associated progressive award that is temporarily exclusive to them. This segmentation approach manages complexity by creating independent, manageable award units while maintaining high player engagement through exclusivity. The system divides the monolithic award pool into segmented player-specific portions.
Solution Approach 2:
The patent introduces an intermediary mechanism (the temporary association system) that mediates between the award pool and players. This intermediary layer manages the complex relationships between multiple players and awards by implementing time-limited associations, thereby reducing direct system complexity while maintaining high engagement through controlled exclusivity.
3Loss of time
If award exclusivity is implemented for limited durations, then idle time is reduced through exclusive opportunities, but information management complexity increases due to tracking association periods and player eligibility
Solution Approach 1:
The patent implements preliminary action by pre-establishing temporary award associations with defined duration parameters before players can win awards. The system proactively creates time-limited award opportunities with predetermined expiration conditions, allowing players to engage immediately without idle waiting while managing information complexity through pre-defined association rules and automatic expiration mechanisms.
Data Source
AI summary
Systems and methods that temporarily associate an award with a specific user such that during the temporary association, the award is only available to be won by that specific user.


