Player-Specific Progressive Award Allocation for Exclusive Win Windows

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Solution Overview

Problem

Existing gaming systems fail to dynamically associate progressive awards with specific players, leading to static availability and potential player fatigue due to unavailability of awards.

Innovation Solution

A gaming system that temporarily associates progressive awards with specific players, allowing only that player to win during a limited duration, and dynamically modifies system operations to prevent other players from winning, including the use of supplemental award pools and varied display attributes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If progressive awards are made available to all players continuously, then award availability is high, but player engagement decreases due to lack of exclusivity and increased idle time

Engineering Contradiction:
Improveaward availabilityVSAvoidplayer engagement
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent implements dynamic award association by temporarily linking progressive awards to specific players for limited durations. The system dynamically modifies award availability based on player identity and time parameters, transitioning from static universal availability to dynamic exclusive availability. This resolves the contradiction by making the system adaptable (principle 35) while maintaining high engagement through exclusivity (principle 39).

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent applies local quality by creating player-specific award associations where different players experience different award availability conditions. Instead of uniform award availability for all players, the system implements localized award pools tied to specific players, providing exclusive award opportunities to individual players while maintaining overall system productivity.

Inventive Principle:
Principle #3Local quality

2Productivity

If progressive awards are temporarily associated with specific players, then player engagement increases through exclusivity, but system complexity increases due to multiple award pools and management mechanisms

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the progressive award pool into multiple player-specific award pools. Each player has their own associated progressive award that is temporarily exclusive to them. This segmentation approach manages complexity by creating independent, manageable award units while maintaining high player engagement through exclusivity. The system divides the monolithic award pool into segmented player-specific portions.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary mechanism (the temporary association system) that mediates between the award pool and players. This intermediary layer manages the complex relationships between multiple players and awards by implementing time-limited associations, thereby reducing direct system complexity while maintaining high engagement through controlled exclusivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of time

If award exclusivity is implemented for limited durations, then idle time is reduced through exclusive opportunities, but information management complexity increases due to tracking association periods and player eligibility

Engineering Contradiction:
Improveidle timeVSAvoidinformation management complexity
Core Design Contradiction:
Loss of timeVSLoss of information

Solution Approach 1:

The patent implements preliminary action by pre-establishing temporary award associations with defined duration parameters before players can win awards. The system proactively creates time-limited award opportunities with predetermined expiration conditions, allowing players to engage immediately without idle waiting while managing information complexity through pre-defined association rules and automatic expiration mechanisms.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250384736A1Temporarily associating an award with a specific user
Publication Date: 2025.12.18 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250384736A1 patent drawing
  • US20250384736A1 patent drawing
  • US20250384736A1 patent drawing

AI summary

Systems and methods that temporarily associate an award with a specific user such that during the temporary association, the award is only available to be won by that specific user.