Player State Switching for Playback Crosstalk Detection
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Solution Overview
Problem
Existing video applications suffer from playback crosstalk, leading to user disturbance and difficulty in diagnosing and troubleshooting the cause of crosstalk due to the lack of effective detection and analysis methods.
Innovation Solution
A method and apparatus for detecting playback crosstalk by performing crosstalk detection based on player instance state switching, recording abnormal playing information including player view tree information, and reporting it to a server for determining the service scene page where the crosstalk occurs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If user feedback is analyzed through user logs only, then the analysis process is simple, but the ability to detect and judge crosstalk causes is lost
Solution Approach 1:
The system performs preliminary detection of abnormal playing information before user feedback is submitted. Player instance states are monitored and recorded in advance, so when crosstalk occurs, the detection information is already available for immediate analysis without requiring complex real-time investigation
Solution Approach 2:
Player view tree information serves as an intermediary data structure that connects the player instance to the service scene page. This intermediary layer enables the system to trace crosstalk sources through structured information without requiring direct complex analysis of the entire system architecture
2Measurement precision
If comprehensive playing information is collected for crosstalk detection, then the detection accuracy is improved, but the data processing complexity increases
Solution Approach 1:
The detection system segments playing information into structured player instance states and player view tree information. This segmentation allows the system to collect comprehensive data while maintaining organized, manageable data structures that can be processed efficiently through hierarchical relationships
Solution Approach 2:
The system adds a hierarchical dimension to data organization by introducing player view tree information that maps player instances to service scene pages. This dimensional transformation enables efficient location and analysis of crosstalk sources without requiring flat, complex data processing across the entire system
3Reliability
If player instance state switching is monitored for crosstalk detection, then the detection capability is enhanced, but the operation complexity increases
Solution Approach 1:
The player instance automatically monitors and reports its own state switching operations. Each player instance maintains its own state information and generates detection data autonomously, eliminating the need for external complex monitoring mechanisms while ensuring reliable detection coverage
Data Source
AI summary
A method and apparatus for detecting playing crosstalk, device and storage medium are provided, and the method includes: performing playing a crosstalk detection according to a playing state switching operation of at least one player instance; and in response to a detection result being that there is playing crosstalk, recording abnormal playing information about a target player instance which is currently in a playing state, and reporting the abnormal playing information to a server, where the abnormal playing information includes player view tree information; and the player view tree information is used for determining a service scene page where the player instance is located.


