Player-Tracked 3D-Printed Assets for Casino Loyalty Rewards
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Solution Overview
Problem
Existing casino loyalty systems lack the ability to provide personalized and interactive experiences for patrons, failing to utilize additive manufactured assets effectively to enhance customer engagement and loyalty.
Innovation Solution
A system that utilizes a player tracking system to determine attributes of additive manufactured assets, such as 3D printed items, based on player interactions, allowing for personalized creation, modification, and redemption of these assets, which can be traded or exchanged for awards, and operates with an additive manufacturing device to create or modify these assets based on player status and gaming events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional loyalty programs are used, then basic promotions can be offered, but personalized and interactive experiences cannot be provided
Solution Approach 1:
The system automatically determines player attributes from tracking data and configures additive manufactured assets without requiring manual intervention. The gaming establishment's systems self-service by extracting player information, determining asset attributes, and managing the entire lifecycle of additive manufactured assets, thereby achieving personalization without proportionally increasing operational complexity.
Solution Approach 2:
The system changes parameters of additive manufactured assets (such as material selection, design attributes, and customization options) based on player tracking status and gaming behavior. By dynamically adjusting asset parameters according to player attributes, the system provides personalized experiences while maintaining a standardized base framework, thus improving adaptability without excessive complexity.
2Adaptability or versatility
If additive manufactured assets are created for each player event, then personalized experiences are enhanced, but manufacturing costs and complexity increase
Solution Approach 1:
The system segments the additive manufactured asset creation process into modular components, where base asset designs are standardized and player-specific customizations are applied as separate modifications. This segmentation allows for personalized assets to be created efficiently by combining standard components with individualized elements, reducing overall manufacturing complexity.
Solution Approach 2:
Instead of creating entirely new assets for every player event, the system applies partial modifications to existing asset templates based on player attributes. This partial action approach maintains customization relevance while avoiding the excessive complexity of designing unique assets from scratch for each event, thereby improving ease of manufacture.
3Measurement precision
If player tracking data is utilized for asset creation, then asset personalization is improved, but data processing requirements increase
Solution Approach 1:
The system extracts only the necessary player attributes from the comprehensive tracking data for purposes of configuring additive manufactured assets. By selectively extracting relevant information (such as player status, gaming preferences, and event participation) rather than processing the entire data set, the system achieves accurate personalization while reducing data processing requirements.
Solution Approach 2:
The system applies partial data processing by focusing on specific player attributes that are directly relevant to asset customization rather than analyzing all available tracking data. This selective processing approach maintains measurement precision for personalization while minimizing the overall data processing burden.
4Adaptability or versatility
If additive manufactured assets are made tradable and redeemable, then player engagement and liquidity are increased, but system management complexity increases
Solution Approach 1:
The additive manufactured assets are designed with multi-functionality, serving both as collectible memorabilia and as redeemable currency within the gaming establishment's loyalty program. This universality allows the same asset type to fulfill multiple purposes (collection, engagement, and economic exchange), thereby increasing asset liquidity without requiring separate systems for different functions.
Solution Approach 2:
The system incorporates feedback mechanisms where player redemption and trading of additive manufactured assets provides data that feeds back into the loyalty program's asset configuration algorithms. This feedback loop enables the system to dynamically adjust future asset creations based on real-world player behavior, managing complexity through adaptive learning rather than rigid predetermined rules.
Data Source
AI summary
Systems and methods that utilizes one or more attributes of a player retrieved from a gaming establishment player tracking system in determining one or more attributes of an additive manufactured asset created and distributed to the player.


