Player-Tracked 3D-Printed Assets for Casino Loyalty Rewards

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Solution Overview

Problem

Existing casino loyalty systems lack the ability to provide personalized and interactive experiences for patrons, failing to utilize additive manufactured assets effectively to enhance customer engagement and loyalty.

Innovation Solution

A system that utilizes a player tracking system to determine attributes of additive manufactured assets, such as 3D printed items, based on player interactions, allowing for personalized creation, modification, and redemption of these assets, which can be traded or exchanged for awards, and operates with an additive manufacturing device to create or modify these assets based on player status and gaming events.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional loyalty programs are used, then basic promotions can be offered, but personalized and interactive experiences cannot be provided

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system automatically determines player attributes from tracking data and configures additive manufactured assets without requiring manual intervention. The gaming establishment's systems self-service by extracting player information, determining asset attributes, and managing the entire lifecycle of additive manufactured assets, thereby achieving personalization without proportionally increasing operational complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system changes parameters of additive manufactured assets (such as material selection, design attributes, and customization options) based on player tracking status and gaming behavior. By dynamically adjusting asset parameters according to player attributes, the system provides personalized experiences while maintaining a standardized base framework, thus improving adaptability without excessive complexity.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If additive manufactured assets are created for each player event, then personalized experiences are enhanced, but manufacturing costs and complexity increase

Engineering Contradiction:
Improvecustomization levelVSAvoidmanufacturing feasibility
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The system segments the additive manufactured asset creation process into modular components, where base asset designs are standardized and player-specific customizations are applied as separate modifications. This segmentation allows for personalized assets to be created efficiently by combining standard components with individualized elements, reducing overall manufacturing complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of creating entirely new assets for every player event, the system applies partial modifications to existing asset templates based on player attributes. This partial action approach maintains customization relevance while avoiding the excessive complexity of designing unique assets from scratch for each event, thereby improving ease of manufacture.

Inventive Principle:
Principle #16Partial or excessive action

3Measurement precision

If player tracking data is utilized for asset creation, then asset personalization is improved, but data processing requirements increase

Engineering Contradiction:
Improveplayer attribute accuracyVSAvoiddata processing burden
Core Design Contradiction:
Measurement precisionVSLoss of information

Solution Approach 1:

The system extracts only the necessary player attributes from the comprehensive tracking data for purposes of configuring additive manufactured assets. By selectively extracting relevant information (such as player status, gaming preferences, and event participation) rather than processing the entire data set, the system achieves accurate personalization while reducing data processing requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system applies partial data processing by focusing on specific player attributes that are directly relevant to asset customization rather than analyzing all available tracking data. This selective processing approach maintains measurement precision for personalization while minimizing the overall data processing burden.

Inventive Principle:
Principle #16Partial or excessive action

4Adaptability or versatility

If additive manufactured assets are made tradable and redeemable, then player engagement and liquidity are increased, but system management complexity increases

Engineering Contradiction:
Improveasset liquidityVSAvoidsystem management complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The additive manufactured assets are designed with multi-functionality, serving both as collectible memorabilia and as redeemable currency within the gaming establishment's loyalty program. This universality allows the same asset type to fulfill multiple purposes (collection, engagement, and economic exchange), thereby increasing asset liquidity without requiring separate systems for different functions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates feedback mechanisms where player redemption and trading of additive manufactured assets provides data that feeds back into the loyalty program's asset configuration algorithms. This feedback loop enables the system to dynamically adjust future asset creations based on real-world player behavior, managing complexity through adaptive learning rather than rigid predetermined rules.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12462646B2Additive manufacturing in a casino loyalty system
Publication Date: 2025.11.04 INTERNATIONAL GAME TECHNOLOGY INC
  • US12462646B2 patent drawing
  • US12462646B2 patent drawing
  • US12462646B2 patent drawing

AI summary

Systems and methods that utilizes one or more attributes of a player retrieved from a gaming establishment player tracking system in determining one or more attributes of an additive manufactured asset created and distributed to the player.