Player Tracking System with Post-Removal Monitoring Logic

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Solution Overview

Problem

Current player tracking systems require players to leave their cards in card readers, leading to card loss and discomfort due to the impracticality of wearing lanyards, necessitating an alternative method for continuous tracking without the card being in reading range.

Innovation Solution

A method and system that allow player tracking to continue even after the player tracking device is removed from the card reader, monitoring play and ending sessions based on conditions such as receiving the same player identifier at a different terminal or a time out, ensuring continuous tracking without the need for the card to remain in reading distance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the player tracking device is required to be left in the card reader while playing, then the player can be tracked accurately, but the player is prone to losing the card and the system becomes complex due to the need for continuous card presence

Engineering Contradiction:
Improveplayer tracking accuracyVSAvoidcard management convenience
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system performs preliminary action by establishing player identification and tracking before the gaming session begins. The player identifier is read and stored in the player tracking module prior to play, allowing the system to monitor the gaming terminal without requiring continuous physical presence of the card during play.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention extracts the essential tracking function from the physical card presence requirement. By using the player identifier stored in the player tracking module, the system can continue tracking players without the card being physically present in the card reader, separating the identification function from the continuous monitoring function.

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If lanyards are provided for players to wear while keeping the card, then card loss is reduced, but the position of the card reader makes this uncomfortable or impractical

Engineering Contradiction:
Improvecard retentionVSAvoidplayer comfort
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system extracts the tracking function from the physical card and stores it in the player tracking module. This allows the card to be removed from the card reader without compromising tracking capability, eliminating the need for players to wear lanyards and improving comfort.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system creates a digital copy of the player identifier in the player tracking module, allowing the tracking function to continue without the physical card. This copy enables the system to monitor player activity without requiring the card to be physically present or worn by the player.

Inventive Principle:
Principle #26Copying

3Ease of operation

If monitoring continues after the player tracking device is removed from reading range, then player tracking is maintained without card presence, but the system must implement complex monitoring and end condition detection

Engineering Contradiction:
Improvecard freedomVSAvoidmonitoring system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system performs preliminary identification and storage of the player identifier before the gaming session. This preliminary action allows the monitoring function to operate independently of continuous card presence, as the player identifier is already stored in the player tracking module ready for monitoring.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses feedback mechanisms to detect end conditions such as player removal from the gaming terminal or transfer to a different terminal. The monitoring module continuously checks for these conditions and automatically adjusts tracking accordingly, managing complexity through structured feedback loops.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8979640B2Player tracking method and a player tracking system
Publication Date: 2015.03.17 ARISTOCRAT TECH AUSTRALIA PTY LTD
  • US8979640B2 patent drawing
  • US8979640B2 patent drawing
  • US8979640B2 patent drawing

AI summary

A method of player tracking for gaming, the method including: receiving a player identifier at a player identifier input device associated with a gaming terminal; monitoring play of the gaming terminal in response to receipt of the player identifier, the monitoring being performed to determine whether to take any action in respect of a player record of a player tracking module corresponding to the player identifier, the monitoring being carried out such that if the player identifier was received by being read from a player tracking device by the player identifier input device and the player tracking device is removed from a position at which the player tracking device can be read, the monitoring continues after the player tracking device is removed; and stopping monitoring of play of the gaming terminal automatically in response to at least one end condition occurring.