Player Type Management via Unique Digital Articles

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Solution Overview

Problem

Current online gaming platforms lack a robust system to differentiate player types based on ownership of unique digital articles, limiting the provision of tailored utilities and benefits within franchise games.

Innovation Solution

A system and method that utilize unique digital articles to modify player accounts, allowing players to upgrade from one player type to another, thereby accessing distinct sets of utilities and benefits within the game, by receiving and performing specific in-game action instructions and exchanging affiliation-specific digital articles.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the system provides different utilities to different player types, then player engagement and personalization are improved, but system complexity increases due to managing multiple player types and their associated utilities

Engineering Contradiction:
Improveplayer personalizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments players into different player types (first player type and second player type) based on ownership of unique digital articles. Each player type is associated with a distinct set of utilities, allowing personalized gaming experiences while managing complexity through clear segmentation. Players can be identified as belonging to one type or another, and the system provides different utilities accordingly.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system changes the player type parameter based on ownership status of unique digital articles. When a player obtains a unique digital article, their player type parameter changes from the first player type to the second player type, which automatically triggers access to different utilities. This parameter-based approach simplifies management compared to individually configuring each player's utilities.

Inventive Principle:
Principle #35Parameter changes

2Productivity

If the system allows players to exchange for unique digital articles to upgrade player type, then player motivation and engagement are improved, but transaction management complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidtransaction management
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-defining player types and their associated utilities before players engage in exchanges. The framework is established in advance with clear rules about what utilities are available to each player type. When players exchange for unique digital articles, they automatically transition between pre-defined player types, simplifying transaction management compared to creating custom utility configurations for each exchange.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If the system restricts certain in-game actions to specific player types, then game balance and fairness are improved, but accessibility and ease of operation decrease for players without certain digital articles

Engineering Contradiction:
Improvegame balanceVSAvoidaction accessibility
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system creates a universal framework where all players can access basic gaming functions, while advanced functions are available to players with the second player type. The franchise game itself is universal and accessible to all, but certain utilities and actions are differentiated by player type. This allows game balance to be maintained through player type restrictions while preserving ease of operation for core gaming activities that all players can access.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12090410B2Systems and methods for supporting different player types in a franchise game based on ownership of unique digital articles
Publication Date: 2024.09.17 MYTHICAL INC
  • US12090410B2 patent drawing
  • US12090410B2 patent drawing
  • US12090410B2 patent drawing

AI summary

Systems and methods to support different player types in a franchise game based on ownership of unique digital articles are disclosed. Exemplary implementations may execute an instance of a franchise game, the different player types including a first player type and a second player type providing access to different utilities; receive and perform in-game action instructions from players having different player types, wherein different in-game action instructions fall within different sets of utilities; receive exchange instructions from a particular player having the first player type to obtain a particular affiliation-specific unique digital article; modify the player account for the particular player such that the particular player no longer has the first player type but rather the second player type; receive and perform a particular in-game action instruction from the particular player by virtue of the particular player having the second player type; and/or other steps.