Pluggable Device Models for Distributed System Simulation

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Solution Overview

Problem

Traditional simulation techniques for distributed systems are overly complex and inefficient, particularly in modeling and configuring devices, leading to significant inefficiencies in determining device suitability and system functionality.

Innovation Solution

A simulation engine interacts with pluggable device models via a universal interface to calculate performance metrics such as action latency and utilization, allowing for efficient simulation of distributed systems by generating transactions and applying load to device models, which respond with performance statistics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional simulation techniques are used for distributed systems, then device functionality can be tested, but the model development and configuration become overly complicated and inefficient

Engineering Contradiction:
Improvedevice functionality testingVSAvoidmodel development and configuration
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The simulation system is segmented into distinct components: a simulation engine that manages the overall simulation process and pluggable device models that represent individual devices. Each device model is an independent module that can be developed, configured, and replaced without affecting other device models, thereby reducing the complexity of model development and configuration while maintaining reliable functionality testing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The simulation engine provides universal functionality by supporting multiple types of device models through a common interface. The engine can simulate various distributed system components (computing devices, network connection devices, applications) using the same core simulation framework, eliminating the need for separate complex configuration systems for each device type and simplifying the overall model development process.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If traditional simulation techniques are used for distributed systems, then device functionality can be tested, but significant inefficiencies occur in determining device suitability and system functionality

Engineering Contradiction:
Improvedevice functionality testingVSAvoidsimulation efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

Device models pre-calculate and store performance characteristics and behavior patterns during the modeling phase. When the simulation engine needs to evaluate device suitability or system functionality, it can directly query these pre-computed values rather than performing complex real-time calculations, significantly improving simulation efficiency while maintaining accurate functionality testing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The pluggable device models create simplified representations (copies) of actual devices that capture essential behavior and performance characteristics. These model copies enable rapid simulation of device suitability and system functionality without requiring access to or detailed analysis of the actual complex device implementations, thereby increasing productivity while preserving testing reliability.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If a simulation engine interacts with multiple device models in a distributed system, then comprehensive system simulation is achieved, but the number of interactions increases complexity

Engineering Contradiction:
Improvedistributed system simulation capabilityVSAvoidinteraction management
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The simulation engine acts as an intermediary between multiple device models, managing all interactions through a standardized interface. The engine coordinates communication, data exchange, and event processing between devices, abstracting away the complexity of multi-device interactions from individual device models. This allows comprehensive distributed system simulation while keeping interaction management centralized and manageable within the engine.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7383161B2Systems and methods for device simulation
Publication Date: 2008.06.03 MICROSOFT TECHNOLOGY LICENSING LLC
  • US7383161B2 patent drawing
  • US7383161B2 patent drawing
  • US7383161B2 patent drawing

AI summary

In an implementation, a system includes a simulation engine that is executable to simulate actions performed by a plurality of devices in a distributed system. The system also includes a plurality of pluggable device models that are accessible by the simulation engine via an interface. Each of the device models represents one of the devices and is configured to map a cost of performing at least one of the actions to an action latency by the corresponding device.