Plush Toy Motion Coordinator for Mean Expression

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Solution Overview

Problem

Existing toys fail to effectively change their facial expressions from 'nice' to 'mean' due to limitations in coordinating unnatural eye movements, which are crucial for achieving specific emotional impacts.

Innovation Solution

A toy design featuring a head with a mouth and eye features, including eyebrows, that utilize a motion coordinator with an activator and transmission system to rotate the eyes and open the mouth, creating a contrasting 'mean' expression by aligning the axis of rotation with the visual axis of each eye, allowing the eyebrows to angle downward and the mouth to open.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional coordinated eye movement mechanisms are used, then natural facial expressions are achieved, but the ability to create unnatural expressions (like 'mean') is lost

Engineering Contradiction:
Improvefacial expression rangeVSAvoideye movement control mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The eye movement control is segmented into independent rotational movements around the visual axis, allowing each eye to move unnaturally without coordinating with the other eye in traditional ways. This segmentation enables the creation of unnatural expressions like squinting or glaring while maintaining mechanical simplicity through independent control of each eye feature.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The eye features are designed to rotate dynamically around their visual axes rather than moving in fixed predetermined patterns. This dynamic rotation capability allows the same mechanical mechanism to produce both natural expressions (through coordinated movement) and unnatural expressions (through independent rotation), thereby increasing adaptability without proportionally increasing device complexity.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple facial features are made movable to achieve expression changes, then emotional impact is enhanced, but mechanical complexity increases

Engineering Contradiction:
Improvefacial expression capabilityVSAvoidtransmission system
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The movement control for multiple facial features (eyes and mouth) is merged into a single integrated transmission system driven by one activator. When the activator is pressed, it simultaneously controls the rotation of eye features around their visual axes and the movement of the mouth feature, achieving coordinated expression changes without requiring separate mechanisms for each feature.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The transmission system is designed as a universal mechanism that can control multiple different facial features through a single activator. The same mechanical linkage that rotates the eyes can also open or close the mouth, allowing one simple mechanism to perform multiple functions and create various expressions without increasing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP3370838B1Manually actuated plush toy with mood change
Publication Date: 2021.01.06 WILLIAM MARK CORP
  • EP3370838B1 patent drawingFigure 1A~1B
  • EP3370838B1 patent drawingFigure 2
  • EP3370838B1 patent drawingFigure 3

AI summary

A toy having changing facial features. Upon using the toy, its facial features change from a first configuration that appears "nice" to a second configuration that appears "mean" or "scary" in a way that is designed to cause an emotional reaction in a person that sees the change. To cause the change, an activator engages the transmission such that the transmission causes the eye features of the toy to rotate and the mouth to open in a coordinated fashion.