Programmable Plush Toy Head Motion With Servo-String Pose Control

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Solution Overview

Problem

Traditional soft toys lack the ability to move on their own, hold poses, and interact with children, failing to leverage modern technologies like customizable software and mobile application integration.

Innovation Solution

A programmable toy with servo motors and strings that allow for hingable and rotational movements, combined with a communications module for audio interaction and wireless control via a smartphone app, enabling customizable movements and sounds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional soft toys are used, then the toy maintains simplicity and softness, but it cannot move on its own, hold poses, or interact with children

Engineering Contradiction:
Improvemovement capabilityVSAvoidinternal mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy is divided into distinct functional modules: a soft outer shell, an internal frame structure, servo motors for movement control, and a communications module for interaction. This segmentation allows the toy to gain advanced capabilities while maintaining the simplicity and softness of the external appearance.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

An internal frame structure acts as an intermediary between the soft outer shell and the rigid servo motors. This frame enables the motors to function properly while being concealed within the soft toy, allowing movement capability without compromising the toy's soft appearance.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If servo motors and strings are added to enable movement, then the toy can move and hold poses, but the device complexity increases

Engineering Contradiction:
Improvepose holding capabilityVSAvoidmechanical system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The toy employs servo motors that can dynamically adjust their position and hold poses statically when required. The strings connect these motors to the head member, enabling controlled movement and stable pose maintenance through the joint mechanism.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Traditional complex mechanical linkages are replaced with a simpler system using strings connected to servo motors. The motors rotate to tension the strings, which then pull the head member into desired positions, eliminating the need for complex gears, levers, or springs.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If a communications module is integrated for audio interaction, then the toy can interact with children, but the device complexity and energy consumption increase

Engineering Contradiction:
Improveinteractive capabilityVSAvoidenergy consumption
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The communications module operates periodically rather than continuously - activating only during interaction events such as detecting a child's presence, processing commands, or playing sounds. This periodic operation reduces overall energy consumption while maintaining full interactive capability when needed.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances the appeal of soft toys by allowing them to move, hold poses, and interact with children through programmable movements and audio, utilizing modern technologies for enhanced user engagement.

Implementation Method 1

The first rotary servo motor and the first pair of strings are configured to provide for anteroposterior movement between the head member and the body member via the joint

Methodology Applied
Scientific EffectString tension: Tension

Implementation Method 2

the second rotary servo motor and the second pair of strings are configured to provide for lateral movement between the head member and the body member via the joint

Methodology Applied
Scientific EffectString tension: Tension

Implementation Method 3

the head member is rotatably attached a third rotary servo motor which is configured to rotate the head member about the vertical axis

Methodology Applied
Scientific EffectRotational motion:

Implementation Method 4

the joint has an anteroposterior axis, a lateral axis, and a vertical axis and is configured to provide a bi-lateral hingeable connection between the head member and the body member about the anteroposterior axis and the lateral axis

Methodology Applied
Scientific EffectHinge mechanism: Hinge

Data Source

PatentUS12465869B2Programmable toy
Publication Date: 2025.11.11 QUANTUM TOYS LLC
  • US12465869B2 patent drawing
  • US12465869B2 patent drawing
  • US12465869B2 patent drawing

AI summary

A programmable toy is disclosed. The programmable toy includes a head member, a body member, a joint connecting the head and body members, one or more servo motors, a plurality of strings, a mobile application, and programmable instructions in the mobile application to allow the programmable toy to move on its own.