Point Cloud Bitstream Coding for Low-Latency VR and AR

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing technologies face challenges in efficiently processing large amounts of point cloud data required for virtual reality (VR), augmented reality (AR), mixed reality (MR), and self-driving services due to latency and encoding/decoding complexity.

Innovation Solution

A method and device for encoding and decoding point cloud data by transmitting a bitstream that includes geometry and attribute information, using geometry-based point cloud compression (G-PCC) and video-based point cloud compression (V-PCC) coding, and incorporating feedback information to optimize data processing based on user interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If point cloud data is represented with high detail for VR/AR/MR services, then service quality is improved, but data processing complexity increases

Engineering Contradiction:
Improveservice qualityVSAvoiddata processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The point cloud data is divided into multiple patches, where each patch is further segmented into foreground and background portions. This segmentation allows independent processing of different regions with different complexity requirements, reducing overall processing complexity while maintaining service quality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The foreground portion containing important visual information is extracted and processed with higher detail, while the background portion is processed with lower detail. This extraction approach maintains service quality for critical regions while reducing processing complexity for less important regions.

Inventive Principle:
Principle #2Taking out (Extraction)

2Loss of time

If more point data is processed to reduce latency, then real-time performance is improved, but encoding/decoding complexity increases

Engineering Contradiction:
ImprovelatencyVSAvoidencoding/decoding complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

Different processing qualities are applied to different portions of the point cloud data. The foreground portion receives high-quality processing with more points and detailed encoding, while the background portion receives lower-quality processing with fewer points and simplified encoding. This reduces overall encoding/decoding complexity while maintaining real-time performance for critical foreground elements.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Instead of processing all point data with equal detail, the system applies partial processing focused on the foreground portion that requires higher quality. This selective processing approach reduces the total computational burden for encoding and decoding while maintaining real-time performance for the most important visual elements.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12581114B2Method and device of encoding point cloud data and method and device of decoding point cloud device
Publication Date: 2026.03.17 LG ELECTRONICS INC
  • US12581114B2 patent drawing
  • US12581114B2 patent drawing
  • US12581114B2 patent drawing

AI summary

In a method for processing point cloud data according to embodiments, point cloud data can be encoded and transmitted to a bitstream. In a method for processing point cloud data according to embodiments, a bitstream comprising point cloud data can be received, and the point cloud data can be decoded.