Point Cloud Surface Rendering via Depth-Based Density

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Solution Overview

Problem

Traditional methods for visualizing and rendering three-dimensional surfaces using wireframes, lattices, solid colors, or shading often fail to clearly depict depth and can obscure distant portions of surfaces, leading to confusion in rendering objects and surfaces in computer graphics and visualization.

Innovation Solution

The method generates point clouds by uniformly distributing lines in space and finding their intersections with surfaces defined by mathematical functions or triangulations, allowing for the representation of surfaces with uniformly distributed points that accurately depict depth and area proportions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If wireframes or lattices are used to represent surfaces, then the structure and edges of surfaces can be visualized, but overlapping line segments fail to clearly depict depth and may not clearly render nearer portions of surfaces as distinct from farther portions

Engineering Contradiction:
Improvedepth informationVSAvoidline segment overlap complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts only the essential visual information needed for depth perception by representing surfaces as collections of discrete points rather than continuous line segments. This eliminates the problematic overlapping lines while preserving depth information through the spatial distribution and density of points, with nearer surfaces having higher point density and farther surfaces having lower point density.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent changes the representation parameter from continuous lines to discrete points, and further changes the distribution parameter of points based on depth distance. Points are distributed with density proportional to 1/distance^2, creating a visual effect where nearer surfaces appear more densely populated with points, clearly conveying depth information without line overlap confusion.

Inventive Principle:
Principle #35Parameter changes

2Loss of information

If solid color or semi-transparent shading is used to render surfaces, then surfaces can be filled and visualized, but nearer portions of surfaces partially or totally obscure more distant portions of surfaces

Engineering Contradiction:
Improvedistant surface visibilityVSAvoidshading and transparency complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent removes the shading and transparency mechanisms entirely, replacing them with a point distribution system. By using discrete points with depth-based density variation, the patent eliminates the occlusion problem inherent in solid or semi-transparent rendering while maintaining surface visibility and depth perception through point density gradients.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent changes from using color intensity and transparency parameters to using point density as the primary visual parameter for depth representation. The density of points at any location is inversely proportional to the square of the distance from the viewpoint, creating a natural depth cue that prevents obscuration of distant surfaces while maintaining visual clarity.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If traditional rendering methods are used, then surfaces can be displayed with color and shading, but the representation does not accurately depict area proportions and depth relationships

Engineering Contradiction:
Improvearea proportion accuracyVSAvoidrendering method complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent changes the fundamental representation from continuous color fields to discrete point distributions, where the density of points directly encodes area proportion and depth information. The number of points in a given region is proportional to the actual surface area and inversely proportional to the square of the distance, providing accurate measurement representation without complex shading algorithms.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10176626B2Systems and methods for computer-based visualization, rendering, and representation of surfaces using point clouds
Publication Date: 2019.01.08 PALAIS ROBERT ANDREW
  • US10176626B2 patent drawing
  • US10176626B2 patent drawing
  • US10176626B2 patent drawing

AI summary

Presented are embodiments for the generation of point clouds on a surface. A surface is described by a mathematical function. The surface may be subdivided into a plurality of patches, a plurality of triangles, or a plurality of rectangles, inter alia. A plurality of points are calculated and distributed among the patches, triangles, or rectangles comprising the surface. Generation of such point clouds may be useful in rendering N-dimensional surfaces for display or output on computer display or output devices.