Point Lapsing League Mode Server for Managing Virtual Currency Consumption

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Solution Overview

Problem

Existing online games lack a mechanism to prevent users from excessively challenging championships or leagues by consuming all league points, leading to overuse and potential loss of interest due to the lack of progression restrictions.

Innovation Solution

Implementing a point lapsing league mode where predetermined league points are allocated for a set period, restricting game progress when all points are consumed, and providing a mechanism to notify users that they cannot continue playing in this mode, while offering alternatives or returning used league points to winners.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If users are allowed to continuously challenge championships or leagues without restrictions, then user engagement and competitive spirit are maintained, but users may excessively consume league points leading to overuse and potential loss of interest

Engineering Contradiction:
Improveuser engagementVSAvoidleague points consumption
Core Design Contradiction:
ProductivityVSLoss of substance

Solution Approach 1:

The system pre-allocates a fixed number of league points to users at the beginning of a league period. This preliminary action establishes a consumption limit before the league starts, preventing excessive use while allowing users to engage in matches throughout the period. The points are distributed in advance and cannot be replenished, creating a natural cap on participation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system changes the parameter of league point allocation from unlimited to fixed/limited. By setting a predetermined number of points that users receive initially and cannot exceed, the system transforms the consumption model. Users can still engage in multiple matches, but the total consumption is bounded by the pre-set parameter, resolving the contradiction between engagement and overuse.

Inventive Principle:
Principle #35Parameter changes

2Loss of substance

If league points are restricted for a predetermined period, then user overuse is prevented, but users may lose interest when they consume all points and cannot progress further

Engineering Contradiction:
Improveleague points controlVSAvoiduser engagement
Core Design Contradiction:
Loss of substanceVSProductivity

Solution Approach 1:

The system implements periodic league periods where users receive fresh allocations of league points at the start of each period. This creates a cyclical pattern of engagement: users receive points, consume them through matches, experience the restriction when depleted, then wait for the next period to receive more points. This periodic structure maintains long-term engagement by giving users something to look forward to while enforcing consumption limits during each cycle.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The system allows users to monitor their own league point consumption and make strategic decisions about when and how to use their allocated points. Users self-manage their engagement by deciding whether to play conservatively to preserve points or aggressively to maximize achievements within the limited supply. This self-service approach maintains engagement through user autonomy even under restriction.

Inventive Principle:
Principle #25Self-service

3Reliability

If users are notified that they cannot progress when league points are exhausted, then fair resource management is enforced, but user experience is degraded by abrupt game progression restrictions

Engineering Contradiction:
Improveresource management fairnessVSAvoidgame progression smoothness
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides continuous feedback to users about their league point status throughout the league period. Users can see how many points they have remaining and how many matches they can still participate in. This feedback mechanism allows users to plan their participation strategically and understand the restriction before it fully takes effect, rather than experiencing an abrupt stop. The notification system informs users in advance when they are approaching their limit.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9669309B2Method for managing league point of point lapsing league mode and server for providing point lapsing league mode
Publication Date: 2017.06.06 INTELLECTUAL DISCOVERY CO LTD
  • US9669309B2 patent drawing
  • US9669309B2 patent drawing
  • US9669309B2 patent drawing

AI summary

A method for managing league points of a point lapsing league mode includes: by a point lapsing league mode providing server, providing a point lapsing league mode that is a mode in which predetermined league points are allocated for a predetermined period and progress of a game is restricted when all the league points are consumed to the user terminal; outputting a game character information selecting interface that is an interface for accessing the user terminal to select a game character for progressing a game of the point lapsing league mode from among at least one game character to the user terminal; consuming predetermined league points of the user when the user terminal finishes playing the game of the point lapsing league mode through the game character selected by the user; determining whether all league points of the user having participated in the point lapsing league mode are consumed; and outputting information for notifying that the game cannot be progressed in the point lapsing league mode to the user terminal when all the league points of the user having participated in the point lapsing league mode are consumed.