Personalized Points Multiplier for Gaming Reward Systems
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Solution Overview
Problem
Gaming establishments face challenges in effectively rewarding players of electronic gaming machines, as existing bonus systems lack flexibility and personalization, leading to reduced player engagement and retention.
Innovation Solution
A gaming system that allows for the storage of player-useable points at a network-accessible location, applying a personal points multiplier to these points, enabling conversion into monetary units for wagering or redemption for non-gaming activities, with the option to selectively apply the multiplier during predetermined times or based on specific events.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional bonus systems are used to reward players, then players receive fixed predetermined awards, but player engagement and retention decrease due to lack of personalization and flexibility
Solution Approach 1:
The system dynamically adjusts bonus awards by applying personal points multipliers to base bonus amounts. The multiplier varies based on player characteristics, play history, and selected parameters, transforming static predetermined awards into dynamic personalized rewards that adapt to individual player profiles and behaviors.
Solution Approach 2:
The system applies different personal points multipliers to different players based on their specific characteristics, play history, and preferences. Each player receives a customized bonus structure tailored to their individual profile, rather than a uniform award system applied to all players equally.
2Adaptability or versatility
If fixed predetermined bonus awards are provided to players, then the bonus system is simple to operate, but the system lacks flexibility and fails to reward players effectively
Solution Approach 1:
The system pre-calculates and stores personal points multipliers in player profiles based on historical data, player characteristics, and play patterns. When a bonus event occurs, the system automatically retrieves and applies the pre-determined multiplier to the base bonus amount, eliminating the need for complex real-time calculations while maintaining high flexibility.
Solution Approach 2:
The personal points multiplier acts as an intermediary between the base bonus award and the final personalized bonus amount. This intermediary layer simplifies the system architecture by using a single multiplicative factor to translate standard bonus structures into customized awards, rather than requiring complex rule-based systems for each player.
3Reliability
If players are given more reward options and flexibility, then player engagement increases, but the overhead cost to gaming establishments increases
Solution Approach 1:
The system changes the parameter of bonus awards by applying multiplicative factors (personal points multipliers) to base amounts. This parameter-based approach allows gaming establishments to control reward costs through the multiplier values while maintaining player engagement through personalized awards that reflect individual player价值和贡献.
Solution Approach 2:
The system uses player play history, characteristics, and behavior as feedback to determine personal points multipliers. This feedback loop allows the system to automatically adjust reward levels based on actual player value and engagement, optimizing the balance between player retention and operational costs without requiring manual intervention.
Data Source
AI summary
A gaming system and method of rewarding players of electronic gaming machines connected by a network to a host computer which stores player-useable points at a network-accessible location, awards a personal points multiplier to a player, and applies the personal points multiplier to at least some of the points.


