Poker Award Modifier Selection for Fast Game Play Sequences

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing gaming systems lack the ability to provide players with player-selectable award modifiers that enhance gameplay engagement and decision-making without slowing down the primary wagering game experience.

Innovation Solution

A gaming system that allows players to select award modifiers, such as multipliers, for each play of a game sequence, with the option to apply them to increase awards, and automatically applies the last modifier if not chosen by the player, ending the sequence after each use.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If players are given the option to select award modifiers for each play, then player engagement and decision-making are enhanced, but the game pace may slow down due to additional player input requirements

Engineering Contradiction:
Improveplayer engagementVSAvoidgame pace
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The system displays all available award modifiers to the player before the game play sequence begins, allowing players to pre-select their modifier choices. This preliminary action eliminates the need for players to pause and decide during each game play, thereby maintaining game pace while still providing the engagement benefit of player choice.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system automatically applies the last available award modifier when the player does not make a selection, eliminating idle time and ensuring continuous game flow. This self-service mechanism resolves the contradiction by allowing player engagement through optional selection while maintaining game pace through automatic fallback action.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If award modifiers are made available for selection, then player decision-making opportunities increase, but the device complexity increases due to additional interface and logic requirements

Engineering Contradiction:
Improvedecision-making opportunitiesVSAvoidinterface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The award modifier selection interface is segmented into discrete, clearly defined options that are presented to the player before game play. Each modifier is a separate, independently selectable element, which simplifies the interface design while still providing multiple decision-making opportunities. This segmentation reduces cognitive load and interface complexity compared to a continuous or complex selection mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The selection and application logic for award modifiers is extracted as a separate pre-game configuration step, distinct from the core game play logic. This extraction isolates the complexity into a manageable preliminary phase, allowing the main game loop to remain simple and fast while still providing enhanced player engagement through the modifier selection capability.

Inventive Principle:
Principle #2Taking out (Extraction)

3Speed

If the game sequence ends after each award modifier application, then the pace is maintained, but the quantity of game plays available to the player is reduced

Engineering Contradiction:
Improvegame paceVSAvoidnumber of game plays
Core Design Contradiction:
SpeedVSQuantity of substance

Solution Approach 1:

Players are given the opportunity to pre-select multiple award modifiers before the game play sequence begins. This preliminary selection allows the system to execute multiple game plays in succession, each with a predetermined modifier, thereby increasing the total quantity of game plays while maintaining fast pace by eliminating mid-sequence selection pauses.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system maintains continuous game play by automatically transitioning from one game play to the next with pre-selected modifiers, without interruption for player input. This continuity ensures both fast pace and increased quantity of game plays, as the useful action of game playing proceeds uninterrupted while still providing player engagement through the initial selection phase.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS12469365B2Award modifiers that are player selectable for plays of poker games of a game play sequence
Publication Date: 2025.11.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US12469365B2 patent drawing
  • US12469365B2 patent drawing
  • US12469365B2 patent drawing

AI summary

Gaming systems and methods of operating such gaming systems that provide different award modifiers that are player selectable for a plurality of potential plays of a game of a game play sequence. Unless the game play sequence is ended, for each of the plays of the game in the game play sequence, the player can select the available award modifier for that game play; however, after one of the different award modifiers is employed by the player for a play of the game in the game play sequence, the gaming system ends the game play sequence and thus does not provide any further award modifiers or remaining potential plays of the game of that game play sequence.