Poker Award Modifier Selection for Fast Game Play Sequences

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Solution Overview

Problem

Existing gaming systems lack the ability to provide players with player-selectable award modifiers that enhance gameplay engagement and decision-making during a game play sequence without slowing down the primary wagering game.

Innovation Solution

A gaming system that allows players to select award modifiers, such as multipliers, for each play of a game within a game play sequence, with the option to apply or automatically apply the modifier based on predefined patterns, ending the sequence after a play has been completed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If award modifiers are made player-selectable for each play of poker game, then player engagement and decision-making are enhanced, but the complexity of the gaming system increases

Engineering Contradiction:
Improveplayer engagementVSAvoidgaming system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The award modifier selection is segmented into discrete options presented to the player before each hand play. The system divides the modifier application process into separate stages: displaying available modifiers, receiving player selection, applying the modifier to the specific hand, and then proceeding to the next hand. This segmentation manages complexity by breaking down the award modification mechanism into manageable, sequential steps rather than a monolithic system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The award modifier system is made dynamic by allowing different modifiers to be available for different hands within the same game play sequence. The system can adapt which modifiers are presented based on the current hand state, player selections in previous hands, and the overall sequence progress. This dynamic adaptation enhances player engagement while managing complexity through rule-based variability rather than requiring complex real-time calculations.

Inventive Principle:
Principle #15Dynamics

2Quantity of substance

If award modifiers are applied to each play of the poker game, then the total award potential increases, but the game play sequence duration increases

Engineering Contradiction:
Improvetotal awardVSAvoidgame play sequence duration
Core Design Contradiction:
Quantity of substanceVSDuration of action of moving object

Solution Approach 1:

The award modifier selection is performed as a preliminary action before each hand play begins. By presenting the available modifiers and requiring player selection before the hand is dealt and played, the system ensures that the modifier is applied to the completed hand's award calculation. This preliminary action approach allows the modifier to enhance the award without requiring the player to make decisions during the hand play itself, thus minimizing additional duration.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game play sequence maintains continuity by seamlessly integrating the award modifier selection into the existing hand-play flow. The modifier selection is presented at a natural breakpoint in the gameplay sequence, and once selected, the modifier is automatically applied to the hand's award calculation without interrupting or extending the actual hand play. This ensures that the useful action of award enhancement continues without adding significant duration to the sequence.

Inventive Principle:
Principle #20Continuity of useful action

3Productivity

If the gaming system ends the sequence after one play with award modifier applied, then the pace of the primary game is maintained, but the number of plays with award modifiers is limited

Engineering Contradiction:
Improvegame paceVSAvoidnumber of plays
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The system dynamically determines when to end the game play sequence based on player selections and hand outcomes. The sequence can continue to subsequent hands if the player selects award modifiers for those hands, while automatically ending if the player does not select modifiers or if the sequence reaches its predetermined maximum length. This dynamic control allows the system to maintain game pace by ending sequences appropriately while still providing multiple award-modified plays when player engagement justifies continuation.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of sequence continuation based on player behavior and hand results. By monitoring whether the player selects award modifiers and how the hands play out, the system can adjust whether to continue to the next hand or end the sequence. This parameter change approach allows the system to maintain productive game pace by ending sequences when appropriate while still enabling multiple plays with award modifiers when player engagement and hand outcomes support continuation.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20260038344A1Award modifiers that are player selectable for plays of poker games of a game play sequence
Publication Date: 2026.02.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260038344A1 patent drawing
  • US20260038344A1 patent drawing
  • US20260038344A1 patent drawing

AI summary

Gaming systems and methods of operating such gaming systems that provide different award modifiers that are player selectable for a plurality of potential plays of a game of a game play sequence. Unless the game play sequence is ended, for each of the plays of the game in the game play sequence, the player can select the available award modifier for that game play; however, after one of the different award modifiers is employed by the player for a play of the game in the game play sequence, the gaming system ends the game play sequence and thus does not provide any further award modifiers or remaining potential plays of the game of that game play sequence.