Multi-Hand Poker Award Modifiers for Secondary Game Rewards

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Solution Overview

Problem

Existing gaming systems do not effectively utilize award modifiers in multi-hand poker games to enhance player rewards, particularly in secondary games, leading to limited engagement and potential for increased player awards.

Innovation Solution

A gaming system that includes a processor and memory device to execute instructions for displaying initial and replacement cards, determining award modifiers based on winning hands, and applying these modifiers in a secondary game through various methods, enhancing player rewards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If award modifiers are determined based on multiple winning hands in multi-hand poker, then player rewards are increased, but the complexity of the gaming system increases

Engineering Contradiction:
Improveplayer rewardsVSAvoidgaming system complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent segments the award modification process into distinct components: (1) determining individual award modifiers for each winning hand separately, (2) aggregating these modifiers through selected mathematical operations, and (3) applying the aggregated modifier to the secondary game award. This segmentation allows the system to handle complex multi-hand evaluations by breaking them into manageable discrete steps, resolving the contradiction between increased player rewards and system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic award modifier determination where the final modifier applied to secondary game awards varies based on the number and quality of winning hands. The system dynamically selects from multiple aggregation methods (sum, product, maximum, minimum) and applies different modifier values depending on game outcomes, enabling flexible reward scaling that increases player incentives while maintaining manageable system complexity through rule-based adaptability.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple aggregation methods are provided for award modifiers, then player engagement is enhanced, but the difficulty of operating the system increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem operation difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies preliminary action by pre-configuring multiple aggregation methods (sum, product, maximum, minimum) and their associated award modifier values before game play. The system establishes default aggregation methods and allows optional player selection, so that during actual game operation, the complexity is already resolved and the system simply executes predetermined rules. This preliminary setup enhances versatility while maintaining ease of operation during gameplay.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements self-service by allowing players to optionally select their preferred aggregation method from available options, or by automatically applying default aggregation rules without requiring player intervention. This self-service approach enables players to customize their experience for enhanced engagement while the system handles the computational complexity automatically, resolving the contradiction between adaptability and ease of operation.

Inventive Principle:
Principle #25Self-service

3Quantity of substance

If award modifiers are applied to secondary game awards, then player rewards are increased, but the complexity of award determination increases

Engineering Contradiction:
Improveplayer rewardsVSAvoidaward determination complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent extracts the award modifier determination process as a separate, independent function from the main award calculation. The system first determines individual modifiers for each winning hand, then aggregates these modifiers separately using selected mathematical operations, and finally applies the aggregated modifier to the secondary game award. This extraction isolates the complexity into a distinct modular process, making award determination more manageable while still achieving increased player rewards through multi-factor modifier application.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20260087891A1Award modifiers determined based on multi-hand poker hand evaluations
Publication Date: 2026.03.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260087891A1 patent drawing
  • US20260087891A1 patent drawing
  • US20260087891A1 patent drawing

AI summary

The gaming systems and methods provide award modifiers for designated winning card combinations for multi-hand poker, wherein the gaming system uses the award modifiers to determine a way to apply the award modifiers for a play of a secondary game from a plurality of different ways to apply the award modifiers.