Multi-Hand Poker Award Modifiers for Secondary Game Rewards
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing gaming systems do not effectively utilize award modifiers in multi-hand poker games to enhance player rewards, particularly in secondary games, leading to limited engagement and potential for increased player awards.
Innovation Solution
A gaming system that includes a processor and memory device to execute instructions for displaying initial and replacement cards, determining award modifiers based on winning hands, and applying these modifiers in a secondary game through various methods, enhancing player rewards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If award modifiers are determined based on multiple winning hands in multi-hand poker, then player rewards are increased, but the complexity of the gaming system increases
Solution Approach 1:
The patent segments the award modification process into distinct components: (1) determining individual award modifiers for each winning hand separately, (2) aggregating these modifiers through selected mathematical operations, and (3) applying the aggregated modifier to the secondary game award. This segmentation allows the system to handle complex multi-hand evaluations by breaking them into manageable discrete steps, resolving the contradiction between increased player rewards and system complexity.
Solution Approach 2:
The patent implements dynamic award modifier determination where the final modifier applied to secondary game awards varies based on the number and quality of winning hands. The system dynamically selects from multiple aggregation methods (sum, product, maximum, minimum) and applies different modifier values depending on game outcomes, enabling flexible reward scaling that increases player incentives while maintaining manageable system complexity through rule-based adaptability.
2Adaptability or versatility
If multiple aggregation methods are provided for award modifiers, then player engagement is enhanced, but the difficulty of operating the system increases
Solution Approach 1:
The patent applies preliminary action by pre-configuring multiple aggregation methods (sum, product, maximum, minimum) and their associated award modifier values before game play. The system establishes default aggregation methods and allows optional player selection, so that during actual game operation, the complexity is already resolved and the system simply executes predetermined rules. This preliminary setup enhances versatility while maintaining ease of operation during gameplay.
Solution Approach 2:
The system implements self-service by allowing players to optionally select their preferred aggregation method from available options, or by automatically applying default aggregation rules without requiring player intervention. This self-service approach enables players to customize their experience for enhanced engagement while the system handles the computational complexity automatically, resolving the contradiction between adaptability and ease of operation.
3Quantity of substance
If award modifiers are applied to secondary game awards, then player rewards are increased, but the complexity of award determination increases
Solution Approach 1:
The patent extracts the award modifier determination process as a separate, independent function from the main award calculation. The system first determines individual modifiers for each winning hand, then aggregates these modifiers separately using selected mathematical operations, and finally applies the aggregated modifier to the secondary game award. This extraction isolates the complexity into a distinct modular process, making award determination more manageable while still achieving increased player rewards through multi-factor modifier application.
Data Source
AI summary
The gaming systems and methods provide award modifiers for designated winning card combinations for multi-hand poker, wherein the gaming system uses the award modifiers to determine a way to apply the award modifiers for a play of a secondary game from a plurality of different ways to apply the award modifiers.


