Poker Game Extra-Hand Bonuses for Longer EGM Play

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Solution Overview

Problem

Existing gaming systems fail to provide enhancements that increase player engagement and prolong gameplay duration in poker games, leading to reduced usage of electronic gaming machines (EGMs).

Innovation Solution

A gaming system that provides extra hand bonus awards upon triggering events, such as winning hands, to enhance subsequent plays of poker games, increasing the number of hands played and offering additional chances for awards, thereby maintaining player interest and extending gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If extra hand bonus awards are provided to increase player engagement and extend gameplay duration, then player excitement and gameplay duration are improved, but device complexity increases

Engineering Contradiction:
Improvegameplay durationVSAvoidsystem complexity
Core Design Contradiction:
Duration of action of moving objectVSDevice complexity

Solution Approach 1:

The poker game is segmented into multiple independent hands within a single play session. Players can wager on and play multiple hands simultaneously or sequentially, with each hand being evaluated independently for awards. This segmentation allows extended gameplay duration without requiring a completely new game structure, as the system simply processes additional hand evaluations within the existing poker framework.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system pre-determines bonus award structures and extra hand conditions before the player begins playing. Bonus awards for extra hands are predetermined based on triggering events such as winning certain hand rankings. This preliminary setup allows the system to automatically grant extra hands without complex real-time calculations, reducing operational complexity while maintaining extended gameplay duration.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If extra hand bonus awards are provided to provide additional chances for awards, then player excitement and EGM usage are improved, but loss of time in processing multiple hands increases

Engineering Contradiction:
ImproveEGM usageVSAvoidprocessing time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system maintains continuous gameplay by immediately granting extra hands upon triggering a bonus condition, without interrupting the game flow. Players transition seamlessly from completing one hand to receiving and playing extra hands, maximizing EGM usage time. The evaluation of multiple hands is processed in a continuous sequence rather than requiring separate game sessions, thereby reducing overall processing time while increasing productivity.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system processes a predetermined limited number of extra hands based on triggering events, rather than indefinitely evaluating all possible hands. This partial action approach provides additional award chances to enhance player excitement and EGM usage, but caps the number of extra hands to prevent excessive processing time. The system balances additional gameplay opportunities with efficient processing by implementing a reasonable limit on bonus hands.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12499741B2Gaming system providing poker game with enhancements for future plays of the poker game
Publication Date: 2025.12.16 INTERNATIONAL GAME TECHNOLOGY INC
  • US12499741B2 patent drawing
  • US12499741B2 patent drawing
  • US12499741B2 patent drawing

AI summary

Various embodiments of the gaming systems and methods provide multiple different modifiers for future plays of a game, and in various embodiments further plays of a poker game.