Online Poker Player Transfer Queue for Collusion Prevention

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Solution Overview

Problem

Online poker platforms face challenges such as collusion among players and boredom due to sequential gameplay, where players are forced to wait for their turn, leading to inefficiencies and potential cheating opportunities.

Innovation Solution

A system and method for online gaming that allows players to seamlessly transition between tables after folding, using a queue process to move players to new tables, reducing wait times and enabling more active gameplay, while also implementing measures to prevent collusion by separating players who typically sit together.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players wait for their turn sequentially at the same table, then game rules are maintained, but player engagement decreases and wait times increase

Engineering Contradiction:
Improveplayer engagementVSAvoidwait time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent segments players into multiple tables, allowing them to be distributed across different gaming tables rather than waiting at a single table. This segmentation enables players to engage in multiple hands simultaneously, reducing wait times and increasing engagement by breaking the sequential waiting pattern.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements dynamic table assignment where players can be automatically transferred between tables based on their gameplay status. When a player folds or finishes a hand, the system dynamically reassigns them to another table with available seats, creating a flexible and adaptive player management system that maintains continuous engagement.

Inventive Principle:
Principle #15Dynamics

2Object-affected harmful factors

If players play at the same table continuously, then social interaction is maintained, but collusion opportunities increase

Engineering Contradiction:
ImprovecollusionVSAvoidplayer interaction
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The patent uses segmentation by creating multiple tables and automatically distributing players across them. This physical separation of players at different tables makes it more difficult for collusive players to coordinate, as they are less likely to be seated together at the same table throughout the game.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary system - the automated table assignment mechanism - that acts as a mediator between players. This system controls player placement at tables and can intentionally separate players who might otherwise be colluding, while still maintaining the social interaction aspect of poker through structured table assignments.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If players remain at the same table until hand completion, then table stability is maintained, but gameplay speed decreases

Engineering Contradiction:
Improvegameplay speedVSAvoidtable composition
Core Design Contradiction:
ProductivityVSStability of the object's composition

Solution Approach 1:

The patent implements dynamic table composition by allowing players to be transferred between tables during the gaming session. When a player folds or completes a hand, they can be automatically reassigned to another table, creating a fluid and adaptable table structure that maintains high gameplay speed while accepting temporary changes in table composition.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent ensures continuity of useful action by keeping players continuously engaged in hands through automatic table reassignment. Instead of players sitting out waiting for hand completion, the system maintains continuous gameplay by transferring active players to new tables where they can immediately participate in the next hand, eliminating idle time.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS10102712B2Method and apparatus for electronic gaming
Publication Date: 2018.10.16 JACK TEN SUITED
  • US10102712B2 patent drawing
  • US10102712B2 patent drawing
  • US10102712B2 patent drawing

AI summary

A system and method for controlling a player's rate of play is provided. In an embodiment, a rate of play is defined that influences when a player is transferred to a new hand, such as upon folding or when play in a current hand is completed. Rate of play may be expressed, for example, as a percentage of hands to transfer upon which the player is to be moved upon folding. In another embodiment, a player may select, for example, a “Fold and Transfer” option or a “Fold and Observe” option, thereby allowing the player to better control the rate of play. In yet another embodiment, a player may designate a rate of play and be presented with a “Fold and Transfer” option and/or a “Fold and Observe” option, wherein the “Fold and Transfer” option and/or the “Fold and Observe” option may override the designated rate of play.