Demonstration-Conditioned Policy Learning for Few-Shot Imitation

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Solution Overview

Problem

Current few-shot imitation algorithms require numerous demonstrations, assume actions are part of the demonstration, ignore domain shifts, and cannot improve upon suboptimal demonstrators, making them inefficient for tasks like robot learning from human demonstrations.

Innovation Solution

The method involves training a policy network using reinforcement learning with conditional value-at-risk (CVaR) and employing self-attention and cross-attention mechanisms, specifically transformers with axial attention, to process demonstrations and observations efficiently, allowing the agent to generalize across tasks and improve upon suboptimal demonstrations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If behavior cloning or inverse reinforcement learning is used for few-shot imitation, then the agent can learn from demonstrations, but the number of required demonstrations becomes prohibitively large

Engineering Contradiction:
Improveimitation accuracyVSAvoidnumber of demonstrations
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent applies preliminary action by pre-training the policy network on a diverse set of tasks before few-shot imitation. The network is initially trained on multiple tasks with their respective demonstrations, establishing a foundation of task representations and skills. This preliminary training enables the network to generalize better to new tasks requiring only a few demonstrations, thereby reducing the prohibitive number of demonstrations needed while maintaining imitation accuracy.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If existing few-shot imitation algorithms are used, then training can be performed with limited data, but the algorithms assume actions are part of the demonstration or tasks share a common transition distribution

Engineering Contradiction:
Improvetask generalizationVSAvoidalgorithmic assumptions
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent extracts and removes the problematic assumptions from existing algorithms. Instead of assuming actions are part of demonstrations or that tasks share common transition distributions, the patent formulates a model-free approach that works with partial observations and arbitrary task transitions. The policy network learns task-specific representations without relying on these restrictive assumptions, enabling broader adaptability while reducing algorithmic complexity constraints.

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If traditional imitation learning methods are applied, then the agent can follow demonstrated behaviors, but domain shift between agent and demonstrator cannot be addressed

Engineering Contradiction:
Improvebehavior fidelityVSAvoiddomain robustness
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent applies dynamics by making the policy network adaptive to domain shifts. The network dynamically adjusts its task representations and policy parameters based on the specific task at hand rather than relying on fixed demonstrations. This dynamic adaptation allows the agent to maintain behavior fidelity while robustly handling domain shifts between different agents, environments, or task conditions, as the network learns to generalize task-invariant features.

Inventive Principle:
Principle #15Dynamics

4Measurement precision

If a policy is trained for each new task, then optimal performance can be achieved, but the training process becomes inefficient and time-consuming

Engineering Contradiction:
Improvetask performanceVSAvoidtraining time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent implements universality by creating a single policy network that can handle multiple tasks through few-shot learning. Instead of training separate policies for each task, the network learns task-invariant representations and adapts to new tasks by processing a small number of demonstrations. This multi-functional approach maintains near-optimal task performance while dramatically reducing training time and computational resources compared to training individual policies for each task.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentEP4102405A1Demonstration-conditioned reinforcement learning for few-shot imitation
Publication Date: 2022.12.14 NAVER CORP
  • EP4102405A1 patent drawingFigure 1
  • EP4102405A1 patent drawingFigure 2
  • EP4102405A1 patent drawingFigure 3A~3B

AI summary

A computer-implemented method for performing few-shot imitation is disclosed. The method comprises obtaining at least one set of training data, wherein each set of training data is associated with a task and comprises (i) one of samples of rewards and a reward function, (ii) one of samples of state transitions and a transition distribution, and (iii) a set of first demonstrations, training a policy network of an agent using reinforcement learning by inputting at least one set of first demonstrations of the at least one set of training data into the policy network, and by maximizing a risk measure or an average return over the at least one set of first demonstrations of the at least one set of training data based on respective one or more reward functions or respective samples of rewards, obtaining a set of second demonstrations associated with a new task, and inputting the set of second demonstrations and an observation of a state into the trained policy network for performing the new task.