Policy Neural Network Training With NeRF Scene Simulation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing machine learning models face challenges in accurately simulating visually complex real-world scenes for robot training due to difficulties in creating realistic simulations, which are computationally expensive and limited by the availability of specialized 3D scanning setups, leading to a significant gap between simulation and reality.

Innovation Solution

A system that trains a policy neural network using a scene synthesis model, such as NeRF, from a single video of the real-world scene, combined with a physics simulator to generate highly realistic simulations for zero-shot or few-shot transfer to real-world environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If photorealistic scene reconstruction and rendering techniques are used to reduce the sim2real gap, then the realism of training simulations is improved, but the complexity of the system increases and specialized 3D scanning setups are required which are not widely available

Engineering Contradiction:
Improverealism of simulationVSAvoidsystem complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent uses NeRF to learn a continuous representation of the scene from video data, creating a synthetic copy of the real-world environment that can be rendered from any viewpoint. This learned scene representation replaces the need for complex specialized 3D scanning setups, achieving photorealistic rendering through machine learning rather than traditional scanning hardware

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical 3D scanning systems with a machine learning-based NeRF model that learns scene geometry and appearance from video data. This substitution eliminates the need for specialized scanning hardware while achieving comparable or superior realism in simulation environments

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If accurate simulation models are created to enable sim2real transfer, then the fidelity of robot training is improved, but the computational cost and time required for scene reconstruction increases

Engineering Contradiction:
Improvesimulation fidelityVSAvoidtraining time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent performs scene reconstruction using NeRF in advance before robot training begins. The learned scene representation is stored and can be rapidly rendered during robot training without requiring real-time reconstruction, separating the computationally intensive scene learning phase from the robot training phase

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The NeRF model creates a reusable synthetic copy of the scene that can be rendered infinitely without additional computational cost. Once the scene is learned, generating training data for robot policies becomes computationally efficient, avoiding repeated scene reconstruction

Inventive Principle:
Principle #26Copying

3Manufacturing precision

If specialized 3D scanning setups are used to create accurate scene models, then the accuracy of scene geometry is improved, but the availability and ease of deployment of the system worsens

Engineering Contradiction:
Improvescene geometry accuracyVSAvoiddeployment ease
Core Design Contradiction:
Manufacturing precisionVSEase of manufacture

Solution Approach 1:

The patent replaces specialized 3D scanning hardware with a software-based NeRF solution that learns scene geometry from standard video cameras. This creates a portable, easily deployable system that can capture accurate scene representations using common devices rather than specialized equipment

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The NeRF-based scene reconstruction system can be deployed with standard video cameras and processed on general-purpose computers, making it universally applicable across different environments and platforms without requiring specialized scanning hardware or expert operation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20260097491A1Training policy neural networks in simulation using scene synthesis machine learning models
Publication Date: 2026.04.09 GDM HOLDING LLC
  • US20260097491A1 patent drawing
  • US20260097491A1 patent drawing
  • US20260097491A1 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for training a policy neural network for use in controlling a robot. In particular, the policy neural network can be trained in simulation using images generated by a scene synthesis machine learning model.