Pop Sensor System for Instant Winner Detection in Battle Games

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Solution Overview

Problem

Existing toy sword games lack a clear indication of a winner, leading to disputes and reduced enjoyment, as existing solutions often damage the winner's equipment or fail to disengage the losing player effectively.

Innovation Solution

A device comprising a bladder, pop mechanism, and pop sensor system, where a pop sensor worn by players activates a bladder destruction apparatus when struck, instantly disengaging the losing player and clearly indicating the winning player.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a sound generating mechanism is used to indicate a win, then the winner can be indicated, but the losing player remains capable of using the sword and the indication is not clear

Engineering Contradiction:
ImproveWinner indication clarityVSAvoidGame outcome certainty
Core Design Contradiction:
Loss of informationVSReliability

Solution Approach 1:

The patent replaces the sound-based indication system with a mechanical destruction system. Instead of using audio feedback that fails to disengage players, the invention uses a sensor-triggered mechanism that physically destroys the losing player's sword blade, providing unambiguous game outcome information and automatically disengaging the loser from play.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent converts the harmful effect of sword damage (which previously indicated loss but allowed continued play) into a beneficial automatic disengagement mechanism. The destruction of the sword blade, while damaging to the losing player's equipment, reliably stops them from continuing to play, thus benefiting game integrity and preventing disputes.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

2Loss of information

If the winner's equipment is damaged to indicate the win, then the winner is indicated, but the winner loses a feature of their own sword

Engineering Contradiction:
ImproveWinner indicationVSAvoidWinner's sword integrity
Core Design Contradiction:
Loss of informationVSStrength

Solution Approach 1:

The patent inverts the traditional indication method by damaging the losing player's equipment instead of the winner's. The sensor on the winner's sword detects contact and triggers destruction of the opponent's blade, clearly indicating the winner while preserving the winner's sword integrity and only affecting the loser's equipment.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent introduces a sensor and control mechanism as an intermediary between the sword contact and the blade destruction. This intermediary system detects when the winner's sword makes contact and selectively triggers destruction of the loser's blade, ensuring fair indication of victory without directly damaging the winner's equipment.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If traditional balloon swords are used, then players can simulate battle, but there is no clear indication of win and disputes arise

Engineering Contradiction:
ImprovePlay battle simulationVSAvoidWinner indication
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The patent replaces the traditional balloon sword system with a sensor-integrated mechanical destruction system. The new system maintains the play battle simulation aspect while adding automated sensor detection and mechanical blade destruction to provide clear winner indication, eliminating disputes over game outcomes.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

4Duration of action of moving object

If the losing player is not effectively disengaged, then the game continues, but the winner indication is not certain and arguments occur

Engineering Contradiction:
ImproveGame continuityVSAvoidWinner certainty
Core Design Contradiction:
Duration of action of moving objectVSReliability

Solution Approach 1:

The patent converts the harmful continuation of play by the losing player into a beneficial automatic disengagement mechanism. The destruction of the loser's sword blade, while damaging to their equipment, reliably stops them from continuing to play, thus benefiting game integrity and preventing disputes.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

Data Source

PatentUS10758835B1Pop sensor system and device for revealing a winner
Publication Date: 2020.09.01 PERRY TERI TOYS LLC
  • US10758835B1 patent drawing
  • US10758835B1 patent drawing
  • US10758835B1 patent drawing

AI summary

A pop sensor and device for revealing a winner for use in battle or sword-type games with at least two players. A device for revealing a winner comprises a bladder, a pop mechanism, a pop mechanism support structure, and a bladder destruction apparatus. The device for revealing a winner is coupled to a pop sensor system comprising a pop sensor that is worn on the player's body. Activating the pop sensor causes the player's pop mechanism to activate and cause the bladder to pop, instantly disengaging the losing player while revealing the winning player.