Pop-Up Gamespace Structure for Continuous Modular Tabletop Play

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Solution Overview

Problem

Existing tabletop role-playing games lack interactive, customizable, and stable environments that allow for continuous gameplay without space management issues, and do not support the addition of components that enhance user creativity and personalization.

Innovation Solution

An interactive pop-up gamespace apparatus that quickly transforms from a flat storable position to a three-dimensional playable position, featuring removably attachable components and members, allowing for customizable environments and continuous gameplay through interlocking and magnetic attachments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Area of stationary object

If traditional two-dimensional grid maps are used for tracking adventure progress, then space management issues arise and detailed tracking between sessions is required, but the setup time and continuity requirements increase

Engineering Contradiction:
Improvespace managementVSAvoidtracking time between sessions
Core Design Contradiction:
Area of stationary objectVSLoss of time

Solution Approach 1:

The patent transitions from two-dimensional grid maps to three-dimensional pop-up gamespace structures that vertically stack multiple game environments. This dimensional change allows players to physically move between levels and locations, eliminating the need for separate tracking maps and photographs while providing intuitive spatial orientation and continuous gameplay flow.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent combines the tracking function, the game environment, and the progression mechanism into a single integrated three-dimensional structure. The pop-up gamespace itself serves as both the playing field and the progress tracker, with each level representing a different stage or location in the adventure, thereby merging multiple functions into one unified system.

Inventive Principle:
Principle #5Merging (Combining)

2Productivity

If alternative tabletop gamespaces are used for quickly erected environments, then setup time is reduced, but the ability to freely add components and customize environments is limited

Engineering Contradiction:
Improvesetup speedVSAvoidcustomizability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent divides the gamespace into modular pop-up levels that can be independently assembled and configured. Each level is a self-contained unit with standardized connection points, allowing players to quickly snap levels together for rapid setup while maintaining the flexibility to add, remove, or rearrange individual levels and components to create custom adventure scenarios.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent employs dynamic, reconfigurable structures where components can be easily added, removed, or repositioned during gameplay. The pop-up levels feature adjustable elements and open connection points that allow for on-the-fly customization without requiring complete disassembly, enabling both quick setup and ongoing adaptability.

Inventive Principle:
Principle #15Dynamics

3Loss of time

If pop-up gamespace structures are designed for quick assembly, then erection time is reduced, but structural stability when supporting components may be compromised

Engineering Contradiction:
Improveassembly timeVSAvoidstructural stability
Core Design Contradiction:
Loss of timeVSStability of the object's composition

Solution Approach 1:

The patent segments the gamespace into discrete pop-up levels with self-contained structural frameworks. Each level is pre-engineered with internal support structures and connection points that provide inherent stability, allowing rapid assembly through simple stacking while maintaining load-bearing capacity to support miniatures, environmental elements, and other game components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent utilizes pop-up structural designs with curved or arched support elements that provide inherent structural strength through geometric distribution of forces. These curved frameworks naturally resist bending and collapsing forces, enabling quick assembly without compromising the ability to support game components securely.

Inventive Principle:
Principle #14Spheroidality (Curvature)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables stable, customizable, and continuous gameplay environments with removably attachable components, supporting various settings and enhancing user creativity and personalization.

Implementation Method 1

securably removable components may be magnetically attachable to each primary member

Methodology Applied
Scientific EffectMagnetic attraction: Magnetism

Data Source

PatentUS20260027488A1Interactive playthrough pop-up gamespace apparatus
Publication Date: 2026.01.29 CRENNEN DAVID
  • US20260027488A1 patent drawing
  • US20260027488A1 patent drawing
  • US20260027488A1 patent drawing

AI summary

An interactive playthrough pop-up gamespace apparatus provides users a raisable and collapsible environment in which to conduct customizable gameplay. The apparatus includes a foldable primary member having magnetic boundary members connected to a spine and collapsible, or pop-up, components affixed to the members. When popped-up, these collapsible components can create a plurality of levels having differing depths and elevations, while side boundary members can operationally engage with the primary member. A boundary member may further include a foldable portion thereby allowing for stacking of primary members while each primary member may also removably attach to the rear or side of another such member. The boundary member(s) may also include a play-throughable aperture, removably attachable stationary and/or interlockable components, as well as components that may emit light or possess a visually alterable appearance.