Portable Audio Mixing Module for Wireless Game Chat Blending
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Solution Overview
Problem
Current gaming audio solutions restrict gamers' mobility and require multiple headsets for multi-user gaming on a single console, lacking efficient wireless audio transmission and volume control for standard headsets.
Innovation Solution
A system and method enabling wireless transmission of both game audio and network chat streams to any standard headset, using a portable audio mixing module that blends and adjusts audio streams, allowing gamers to control volume and balance without being tethered to the console.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a gamer uses an external speaker for game audio and a headset for network chat, then both audio streams can be received, but the gamer cannot control both volumes simultaneously and may disturb others
Solution Approach 1:
The patent combines multiple audio streams (game audio and network chat) into a single headset, allowing both to be received through one device. The system merges the audio outputs and provides unified volume control through a single controller, eliminating the need to manage multiple separate audio devices simultaneously.
2Ease of operation
If a gamer purchases a wired headset for each gaming console, then wireless freedom is achieved, but the cost increases significantly
Solution Approach 1:
The patent creates a universal wireless headset system that can connect to multiple gaming consoles through a single base station. The headset pairst with the base station once, and then can receive audio from any console connected to the base station, eliminating the need to purchase separate headsets for each console while maintaining wireless mobility.
3Ease of operation
If a daisy-chainable game exchange is used, then wireless audio transmission is achieved, but the user's range of motion is restricted
Solution Approach 1:
The patent separates the system into two distinct components: a base station that connects to the gaming console and a wireless headset that the user wears. This segmentation allows the base station to remain stationary while the headset provides the user with complete mobility and unrestricted range of motion, eliminating the physical constraints of daisy-chained connections.
4Object-affected harmful factors
If a gamer wants to play without disturbing others, then headphones are used, but control of external speaker volume and headset volume becomes difficult
Solution Approach 1:
The patent combines multiple audio streams (game audio and network chat) into a single headset, allowing both to be received through one device. The system merges the audio outputs and provides unified volume control through a single controller, eliminating the need to manage multiple separate audio devices simultaneously.
Data Source
AI summary
Methods and Systems for providing multiple audio streams, such as a Game Audio stream and Network Chat audio stream, to a headset of a user of a game console are described. The methods and systems include receiving, by a game console controller in communication with a game console and a portable audio mixing module, Network Chat from a game console; receiving, by a portable audio mixing module in communication with a game console controller, Network Chat; receiving, by a base station in communication with the game console and the portable audio mixing module, the Game Audio; receiving, by the portable audio mixing module, the Game Audio; mixing, by the portable audio mixing module, the Network Chat and Game Audio to produce a blended audio output stream; and transmitting, by the portable audio mixing module, the blended audio output stream to a headset in communication with the portable audio mixing module.


