Portable Control Device for Vehicle Game Privacy
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Solution Overview
Problem
Conventional vehicle information systems are complicated to operate and have awkwardly placed user controls, making it difficult for passengers to select and enjoy content, especially multiplayer games, which also lack privacy features for hiding game elements from other players.
Innovation Solution
A portable user control device that integrates typical user functions, automatically detects system status, and provides a customizable user interface, allowing intuitive interaction with the vehicle information system, including customizable menu systems and wireless communication for seamless integration with existing systems.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional vehicle information systems use overhead or seatback video systems with centralized controls, then the system can provide centralized content delivery, but the user controls become awkwardly placed and difficult to operate
Solution Approach 1:
The system divides the centralized vehicle information system into distributed personal video interfaces at each seat, with each passenger having independent control capabilities. This segmentation allows local operation without requiring centralized control interaction, resolving the contradiction between ease of operation and system complexity.
Solution Approach 2:
The patent introduces portable user control devices as intermediaries between passengers and the vehicle information system. These devices provide intuitive controls and interfaces, simplifying user interaction while the system handles complex backend operations, thus resolving the operational difficulty without increasing perceived system complexity.
2Adaptability or versatility
If conventional systems present all game elements on shared video displays, then all players can see the game, but players cannot conceal hidden game elements from each other
Solution Approach 1:
The system implements local quality by allowing different visibility states for different game elements to different players. Each player's personal video interface displays only the game elements appropriate for their role and betting status, enabling privacy control without complex manual management.
Solution Approach 2:
The patent applies dynamics by making game element visibility dynamically adjustable based on game state, player actions, and betting status. The system automatically updates what each player can see in real-time, providing adaptability without requiring manual intervention from players to manage visibility.
3Adaptability or versatility
If vehicle information systems provide multiple content sources and video systems, then content availability increases, but the system becomes complicated to operate
Solution Approach 1:
The patent implements universality by designing personal video interfaces that can access and display content from multiple sources (local storage, broadcast, internet) through a unified interface. Each passenger has the same versatile access capabilities regardless of the content source, simplifying operation while maintaining high adaptability.
Solution Approach 2:
The system applies self-service by enabling passengers to independently select and control their own content without requiring system operator intervention. The automated content delivery system and personal interfaces allow users to manage their own viewing experiences, reducing operational complexity while providing versatile content access.
Data Source
AI summary
A multiplayer gaming system and methods for manufacturing and using same. The multiplayer game has game indicia and a plurality of game elements including one or more exposed game elements and at least one concealed game element associated with each player. Video interface systems are disposed at respective player seats and present different perspective views of the game indicia and the exposed game elements to the players. The multiplayer gaming system likewise includes a plurality of handheld player control devices that provide a customized game interface for presenting the concealed game element to the associated player while inhibiting other players from viewing the concealed game element and for enabling the player to actively control his participation in the multiplayer game. The multiplayer gaming system thereby simulates an experience of physically participating in a tangible game.


