Portable Controller Zooming for Remote Screen Selection

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Solution Overview

Problem

Players using motion-sensitive controllers for games face difficulties in operating objects displayed on remote screens, especially when requiring fine operations, due to the need to maintain a certain distance from the screen.

Innovation Solution

A game system comprising a first device for displaying images on a large screen and a second device operated by the player, which includes a detector for identifying a target region on the large screen and transmitting selection information to the first device, allowing the player to perform selection operations on a smaller screen.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a player uses a motion-sensitive controller to operate objects on a remote screen, then the player can perform intuitive operations, but the player must maintain a certain distance from the screen which makes it difficult to see and operate objects displayed on the remote screen

Engineering Contradiction:
Improveease of operationVSAvoiddifficulty of detecting
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The system divides the display function into two segments: a large remote screen for overall game display and a portable device screen for detailed object viewing. The portable device displays a zoomed-in view of the selected object region, allowing players to see details up close while maintaining the ability to operate objects intuitively through the motion controller.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The portable device acts as an intermediary between the player and the remote screen. It receives selection information from the player's operations on the portable device screen and transmits corresponding control signals to the remote screen, enabling the player to interact with objects on the large display without needing to be physically close to it.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a player maintains a certain distance from the remote screen to use the controller, then the player can perform intuitive motion operations, but the player cannot perform fine operations on objects displayed on the remote screen

Engineering Contradiction:
Improveease of operationVSAvoidprecision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The display is segmented into two functional screens: the remote screen provides the overall game context at a distance, while the portable device screen provides a zoomed-in, high-precision view of the selected object region. This allows players to maintain distance for intuitive controller operation while achieving fine operation precision through the close-up portable display.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adds a spatial dimension by introducing a portable device that the player can hold close to their face. This creates a dual-display configuration where one display (remote screen) is for overview and the other (portable device) is for detailed viewing, allowing the player to simultaneously achieve both distance-based intuitive operation and close-up precision operation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS8956226B2Game system, selection method, and information recording medium
Publication Date: 2015.02.17 KONAMI DIGITAL ENTERTAINMENT CO LTD
  • US8956226B2 patent drawing
  • US8956226B2 patent drawing
  • US8956226B2 patent drawing

AI summary

A target region detector detects a target region in a display of a first device. A communicator receives positional information of an object, transmitted from the first device. An image generator generates an image including an object, in the detected target region, of the received positional information, and displays the image on an image display. In response to a predetermined selection operation on an object displayed on the image display, the controller generates selection information of the object, and then transmits the selection information to the first device via the communicator.