Portable Device Gesture Input via Vicinity Sensing

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Solution Overview

Problem

Portable devices, especially wearable devices with small capacitive touchscreens, face challenges in providing accurate user inputs due to size limitations and interference from gloves or moisture, making it difficult to recognize touch inputs accurately.

Innovation Solution

A portable device system that includes a sensing unit to detect user inputs in a defined on-body input area, using sensors like infrared, ultrasonic, or EMG sensors, and a recognizer to interpret gestures, allowing for control instructions to be generated and outputted, even when the touchscreen is not directly touched, by dividing the input area into cells and adjusting based on wrist motion.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a capacitive touchscreen is used in a wearable device, then touch input can be provided, but the small screen size makes it difficult to provide accurate touch input and display sufficiently large menu icons

Engineering Contradiction:
Improvetouch input accuracyVSAvoidtouchscreen area
Core Design Contradiction:
Ease of operationVSArea of stationary object

Solution Approach 1:

The patent extends the input area from the two-dimensional touchscreen surface to the three-dimensional space around the device by detecting gestures in the vicinity area using sensors. This allows users to provide input without direct contact with the small touchscreen, effectively adding a spatial dimension to the input interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces sensors (such as proximity sensors, optical sensors, or other detection devices) as intermediaries to detect user gestures in the vicinity area. These sensors mediate between the user's physical gestures and the device's input recognition, enabling accurate input interpretation without direct touchscreen contact.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If a resistive touchscreen is used to allow pressure-based input, then input can be provided with a finger, but it still difficult to provide accurate input on a small touchscreen and requires pressure greater than a predetermined level

Engineering Contradiction:
Improveinput provision capabilityVSAvoidpressure required for touch
Core Design Contradiction:
Ease of operationVSForce

Solution Approach 1:

The patent replaces the mechanical pressure-based input system (resistive touchscreen) with a sensor-based detection system that recognizes gestures in the vicinity area. This substitution eliminates the need for physical pressure application while maintaining input capability, using sensor detection instead of mechanical force.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If the touchscreen area is increased to display more menu icons, then more inputs can be provided, but the wearable device has size limitations

Engineering Contradiction:
Improvenumber of menu iconsVSAvoidtouchscreen area
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The patent compensates for the limited touchscreen area by utilizing the three-dimensional space around the device as an extended input area. Users can perform gestures in this surrounding space, effectively increasing the functional input area without increasing the physical device size.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Measurement precision

If a capacitive touchscreen is used, then touch input can be recognized based on capacitance change, but touch cannot be recognized when wearing gloves or when moisture is present on the hand

Engineering Contradiction:
Improvetouch recognition accuracyVSAvoidinput capability under different conditions
Core Design Contradiction:
Measurement precisionVSAdaptability or versatility

Solution Approach 1:

The patent uses sensors as intermediaries to detect user gestures indirectly in the vicinity area. This indirect detection method does not require direct skin contact with the device, allowing gesture recognition to function properly even when users wear gloves or when moisture is present on their hands.

Inventive Principle:
Principle #24Intermediary (Mediator)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables precise and intuitive user input on small wearable device screens, even when gloves are worn or under moist conditions, by extending the input area and recognizing gestures beyond direct touchscreen contact, thus enhancing usability and accuracy.

Implementation Method 1

a sensing unit configured to sense a user input in a vicinity area of the portable device

Methodology Applied
Scientific EffectElectromagnetic radiation sensing: Electromagnetic Induction

Implementation Method 2

using sensors like infrared, ultrasonic, or EMG sensors

Methodology Applied
Scientific EffectUltrasonic detection: Ultrasound

Implementation Method 3

EMG sensors

Methodology Applied
Scientific EffectElectromyography:

Data Source

PatentUS9965033B2User input method and portable device
Publication Date: 2018.05.08 SAMSUNG ELECTRONICS CO LTD
  • US9965033B2 patent drawing
  • US9965033B2 patent drawing
  • US9965033B2 patent drawing

AI summary

Provided are method and apparatus of defining at least a portion of a vicinity area of a portable device as an input area and controlling the portable device based on a user input provided on the input area, and the portable device enabling the method, wherein the portable device includes a sensing unit configured to sense a user input in a vicinity area of the portable device, a recognizer configured to recognize a user gesture corresponding to the user input, and an output unit configured to output a control instruction corresponding to the recognized user gesture to control the portable device.