Portable Device Task Offloading for Console Game Progression

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Solution Overview

Problem

Conventional gaming systems restrict players to playing games only where the static computing device, such as a game console or PC, is located, limiting mobility and interactivity.

Innovation Solution

A method and system that enables players to perform game-related tasks using a portable device, allowing connection with a computing system to receive tasks, complete them independently, and report back for game progression, using various devices like smartphones, cameras, and Wi-Fi connections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a static computing device (game console or PC) is used to execute a game, then the game can be played with specialized processing hardware, but the player is restricted to playing only where the device is located, limiting mobility

Engineering Contradiction:
ImprovemobilityVSAvoidsystem architecture
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The gaming system is segmented into two distinct components: a static computing device that executes the game and a portable device that enables remote interaction. The game is divided into tasks that can be performed independently on the portable device, allowing players to engage with game elements away from the main console without requiring the entire system to be mobile.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A portable device serves as an intermediary between the player and the static computing device. This intermediary carries task information and receives completion status, enabling communication and coordination between the player's location and the game execution location without requiring direct connection or physical presence at the console.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the player remains connected to the computing system to perform tasks, then real-time interaction is possible, but the player cannot perform tasks independently when away from the device

Engineering Contradiction:
Improveindependent task completionVSAvoidtask status synchronization
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system performs preliminary actions by transmitting task information to the portable device before the player needs to complete tasks remotely. Task definitions, objectives, and requirements are pre-loaded onto the portable device, enabling the player to begin task completion immediately upon disconnection without needing real-time system access.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The portable device provides feedback by reporting task completion status back to the computing system. This feedback mechanism ensures that the system is informed of completed tasks, allowing game progression to continue seamlessly without requiring continuous connection or risking loss of task status information.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the portable device stores and processes task information locally, then independent task completion is enabled, but the system complexity on the portable device increases

Engineering Contradiction:
Improveportable operationVSAvoidportable device functionality
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system extracts only the essential task information needed for completion from the full game system and places it on the portable device. Rather than transferring entire game states or complex processing capabilities, only the specific task data, objectives, and completion criteria are extracted, keeping the portable device's requirements minimal and manageable.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9421460B2Offline Progress of console game via portable device
Publication Date: 2016.08.23 SONY INTERACTIVE ENTERTAINMENT LLC
  • US9421460B2 patent drawing
  • US9421460B2 patent drawing
  • US9421460B2 patent drawing

AI summary

Methods systems and computer programs method for playing a game using a portable device are presented. One method includes operations for establishing a connection between a portable device and a computing system executing a game, and for receiving a task at the portable device from the computing system. Further, the portable device is disconnected from the computing system allowing the task to be performed using the portable device independently from the computing system. The method includes interaction of a user with the portable device to receive at the portable device input from the user to perform the task. Once the task is performed, the portable device reports that the task has been performed to the computing system. As a result, the game being executed in the computing system progresses after the portable device reports that the task has been performed.