Portable Display Attitude Control for Immersive Game Interaction

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Solution Overview

Problem

Conventional game systems restrict users' ability to view game process results in a favorable situation due to stationary monitors, limiting the user's experience when performing actions that require movement and orientation changes.

Innovation Solution

A portable display device and load detection system that allows users to view game processes on a portable screen while performing actions, with the system calculating and controlling object movement directions based on the user's device attitude, enabling intuitive and immersive gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a stationary monitor is used to display game process results, then the display is stable and clear, but the user cannot view the results in a favorable situation according to the user's action

Engineering Contradiction:
Improveuser's ability to view game resultsVSAvoiddisplay system configuration
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent introduces a portable display device that can be moved and positioned dynamically according to the user's actions and preferences. Unlike a fixed stationary monitor, the portable display allows the user to adjust its position, angle, and location in real-time, enabling the user to view game process results in favorable situations while maintaining system simplicity through wireless communication.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the user performs operations based on actions while standing on the load detection device, then the interaction is intuitive and immersive, but the user cannot view the display in a favorable position

Engineering Contradiction:
Improveoperation flexibilityVSAvoidviewing convenience
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The portable display device enables dynamic positioning that adapts to the user's operational posture and movement. When the user performs actions on the load detection device, they can simultaneously adjust the portable display to an optimal viewing position, combining intuitive physical interaction with convenient visual feedback.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The portable display acts as an intermediary between the user's physical actions on the load detection device and the visual feedback from the game process. It mediates the connection by wirelessly receiving display data and presenting it in a flexible, user-friendly format that doesn't constrain the user's movement or positioning.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If a portable display device is used, then the user can view game results in favorable situations, but the device requires attitude data output functionality

Engineering Contradiction:
Improveviewing flexibilityVSAvoiddevice functionality requirements
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The portable display device leverages existing multi-functional capabilities of modern portable displays, specifically their ability to output attitude data through integrated sensors (accelerometers, gyroscopes). This existing functionality is repurposed to control game object movement directions, eliminating the need for separate control devices and reducing overall system complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9561443B2Computer-readable storage medium, information processing system, and information processing method
Publication Date: 2017.02.07 NINTENDO CO LTD
  • US9561443B2 patent drawing
  • US9561443B2 patent drawing
  • US9561443B2 patent drawing

AI summary

A movement direction of an object arranged in a virtual world is set based on attitude data. Further, the object is moved in the movement direction in the virtual world in accordance with data based on a load applied to a load detection device. An image showing the virtual world including at least the object or an image showing the virtual world viewed from the object is displayed as a first image on a portable display device.