Portable Display Attitude Control for Virtual Object Orientation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Conventional game systems restrict users from viewing game process results in a favorable situation due to stationary monitors, which do not align with user actions.
Innovation Solution
A portable display device is used to display images of a virtual world, allowing users to view results of their actions by controlling object attitudes and movements based on the device's orientation and position, enabling intuitive interaction with virtual objects.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a stationary monitor is used to display game process results, then the display device can show the virtual world, but the user cannot view the results in a favorable situation according to their actions
Solution Approach 1:
The patent applies the dynamics principle by transitioning from a stationary monitor to a portable display device that can be moved and oriented freely. The portable display device allows users to dynamically adjust its position and orientation to view game process results from favorable angles that match their physical actions, thereby resolving the contradiction between ease of operation and adaptability.
2Ease of operation
If a portable display device is used to allow user mobility, then the user can view results in favorable situations, but the device complexity increases due to attitude data processing requirements
Solution Approach 1:
The patent uses an intermediary approach by introducing an attitude detection unit and a control unit that mediates between the portable display device and the virtual world objects. The attitude detection unit captures the device's orientation, and the control unit processes this data to control object attitudes in the virtual world, thereby managing the complexity while enabling user mobility and flexible viewing.
3Ease of operation
If the object attitude in the virtual world is controlled based on portable display device attitude, then the user can intuitively interact with virtual objects, but the system requires complex attitude data processing
Solution Approach 1:
The patent implements feedback by continuously detecting the portable display device's attitude and using this information to control the attitude of objects in the virtual world. This feedback loop creates intuitive interaction where user physical movements are reflected in the virtual environment, while the systematic processing of attitude data manages the complexity through automated control mechanisms.
Data Source
AI summary
An attitude of an object arranged in a virtual world is controlled based on attitude data outputted from a portable display device. Further, the object is caused to move in the virtual world, based on data based on a load applied to a load detection device. Then, a first image showing the virtual world including at least the object is displayed on the portable display device.


