Portable Game Display Sharing via Segmented Timeline

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Solution Overview

Problem

Conventional hand-held game apparatuses only allow the person viewing the device to enjoy the game, preventing others from sharing the experience.

Innovation Solution

A game program executed on a non-transitory computer-readable storage medium that displays game images on both a portable display apparatus and another display apparatus, allowing simultaneous viewing and sharing of game progress and results, with options to adjust visibility and display settings on the portable apparatus to encourage viewing on the secondary display.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If game content is displayed only on portable display apparatus, then portability and ease of operation are improved, but ability to share game experience with others deteriorates

Engineering Contradiction:
ImproveportabilityVSAvoidsharing capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The game display function is segmented between two display apparatuses: the portable display apparatus shows game progress during play, while the other display apparatus shows game results afterward. This segmentation allows the system to provide both portable operation and shared viewing experiences by dividing the display timeline into distinct phases.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically switches which display apparatus is active for viewing. During game progress, the portable display is active; after game completion, the other display becomes active. This dynamic switching resolves the contradiction by adapting the display configuration to the current game state and user needs.

Inventive Principle:
Principle #15Dynamics

2Device complexity

If game results are displayed only on portable display apparatus, then device simplicity is improved, but social sharing function deteriorates

Engineering Contradiction:
Improvedisplay system simplicityVSAvoidsocial interaction capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The invention adds a temporal dimension to the display function by separating game progress display (portable device during play) from game result display (other display after play). This dimensional separation allows the same game system to serve both portable and shared viewing purposes without requiring complex simultaneous multi-display architecture.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If visibility of portable display is reduced after game progress, then encouragement to view other display is improved, but information accessibility deteriorates

Engineering Contradiction:
Improveviewing guidanceVSAvoidgame information visibility
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The portable display operates in periodic phases: during game progress it displays full visibility information, after game completion it reduces visibility to guide users to the other display. This periodic switching of display visibility resolves the contradiction by providing information when needed while directing attention to the shared viewing experience at appropriate moments.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9174135B2Storage medium having stored therein game program, game apparatus, game system, and game processing method
Publication Date: 2015.11.03 NINTENDO CO LTD
  • US9174135B2 patent drawing
  • US9174135B2 patent drawing
  • US9174135B2 patent drawing

AI summary

An input is acquired, and in accordance with the input, a sequence of game processing from beginning a predetermined game to obtaining a result of the game is performed. Then, a game image corresponding to the game processing from the beginning of the game to a state of the game still in progress is displayed on the portable display apparatus. A game image corresponding to at least part of the game processing from the beginning of the game to the state of the game still in progress is redisplayed on another display apparatus, and thereafter, a game image corresponding to the game processing until the obtaining of the result of the game is displayed on the other display apparatus.