Portable Game Display Sharing via Segmented Timeline
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Solution Overview
Problem
Conventional hand-held game apparatuses only allow the person viewing the device to enjoy the game, preventing others from sharing the experience.
Innovation Solution
A game program executed on a non-transitory computer-readable storage medium that displays game images on both a portable display apparatus and another display apparatus, allowing simultaneous viewing and sharing of game progress and results, with options to adjust visibility and display settings on the portable apparatus to encourage viewing on the secondary display.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If game content is displayed only on portable display apparatus, then portability and ease of operation are improved, but ability to share game experience with others deteriorates
Solution Approach 1:
The game display function is segmented between two display apparatuses: the portable display apparatus shows game progress during play, while the other display apparatus shows game results afterward. This segmentation allows the system to provide both portable operation and shared viewing experiences by dividing the display timeline into distinct phases.
Solution Approach 2:
The system dynamically switches which display apparatus is active for viewing. During game progress, the portable display is active; after game completion, the other display becomes active. This dynamic switching resolves the contradiction by adapting the display configuration to the current game state and user needs.
2Device complexity
If game results are displayed only on portable display apparatus, then device simplicity is improved, but social sharing function deteriorates
Solution Approach 1:
The invention adds a temporal dimension to the display function by separating game progress display (portable device during play) from game result display (other display after play). This dimensional separation allows the same game system to serve both portable and shared viewing purposes without requiring complex simultaneous multi-display architecture.
3Adaptability or versatility
If visibility of portable display is reduced after game progress, then encouragement to view other display is improved, but information accessibility deteriorates
Solution Approach 1:
The portable display operates in periodic phases: during game progress it displays full visibility information, after game completion it reduces visibility to guide users to the other display. This periodic switching of display visibility resolves the contradiction by providing information when needed while directing attention to the shared viewing experience at appropriate moments.
Data Source
AI summary
An input is acquired, and in accordance with the input, a sequence of game processing from beginning a predetermined game to obtaining a result of the game is performed. Then, a game image corresponding to the game processing from the beginning of the game to a state of the game still in progress is displayed on the portable display apparatus. A game image corresponding to at least part of the game processing from the beginning of the game to the state of the game still in progress is redisplayed on another display apparatus, and thereafter, a game image corresponding to the game processing until the obtaining of the result of the game is displayed on the other display apparatus.


