Portable Game Guide Display System

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Players face inefficiencies and loss of interest in video games due to the need to stop gameplay to access and consult attacking guides or search for information, as existing solutions require pausing the game to check content-related information.

Innovation Solution

A content-related information display system that allows players to access relevant information, such as attacking methods or game progress details, on a connected portable device without pausing the game, using a content reproduce apparatus that transmits status information to a display device, enabling seamless information retrieval during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If players use traditional attacking guides or online search to access game information, then they can obtain necessary game information, but they must stop gameplay and lose interest in the game

Engineering Contradiction:
Improvegame information accessibilityVSAvoidgameplay interruption time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system divides information access between two devices: the game apparatus continues running while the portable terminal displays guide information. This segmentation allows players to view information without interrupting the main game flow on the primary device.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The portable terminal acts as an intermediary device that receives game status information from the game apparatus and displays corresponding guide information. This mediator enables indirect information access that doesn't require direct player interaction with the game apparatus, preventing gameplay interruption.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Productivity

If players check attacking guides during gameplay, then they can improve game progress efficiency, but they must take hands off the controller and pause the game

Engineering Contradiction:
Improvegame progress efficiencyVSAvoidcontroller operation continuity
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically adjusts information display based on real-time game status. The portable terminal automatically updates guide information according to current game conditions, allowing players to receive context-relevant guidance without manual intervention or gameplay pause.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game apparatus continuously transmits status information to the portable terminal, creating a feedback loop that keeps the guide information synchronized with current game conditions. This automatic feedback mechanism ensures players receive relevant information without breaking their immersion or control flow.

Inventive Principle:
Principle #23Feedback

3Loss of information

If players access online attacking guides using search functions, then they can find necessary information, but they must stop the game and spend time navigating multiple pages

Engineering Contradiction:
Improveinformation retrieval completenessVSAvoidinformation search time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system pre-organizes guide information by game status categories and automatically matches it with current game conditions. Instead of requiring players to search through unstructured online content, the information is prepared in advance and delivered contextually, eliminating search time while maintaining information completeness.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11446569B2Content-related information display system
Publication Date: 2022.09.20 SQUARE ENIX HLDG CO LTD
  • US11446569B2 patent drawing
  • US11446569B2 patent drawing
  • US11446569B2 patent drawing

AI summary

Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.