Portable Game System Using External Display and Mobile Interface
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Solution Overview
Problem
Traditional game systems are large and not portable, and handheld devices provide a poorer user experience due to smaller screens when presenting multimedia game information.
Innovation Solution
A method and device that detect an additional display device attached to a mobile device, pushing multimedia game information and a visual human machine interface to the additional display device, allowing control of objects on the mobile device's screen, eliminating the need for a gamepad.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a traditional game system includes a game console and gamepad, then the gaming function is complete, but the system size is large and not portable
Solution Approach 1:
The patent divides the game system into two separate components: a mobile device that contains the game console function and a separate display device. This segmentation allows the gaming functionality to be portable while the display can be external, resolving the contradiction between portability and system size.
Solution Approach 2:
The mobile device is designed to serve multiple functions: it acts as both the game console and the control interface. The display device can be either integrated into the mobile device or external, providing flexibility. This multi-functionality reduces the need for separate dedicated components, thereby reducing overall system size while maintaining portability.
2Ease of operation
If the screen of handheld mobile device is used to present multimedia information of the game, then the device remains portable, but the user experience is poorer due to smaller screen
Solution Approach 1:
The patent introduces an external display device that connects to the mobile device, effectively adding a new dimension to the display capability. While the mobile device itself remains small and portable, the external display provides a large screen area, thus resolving the contradiction between screen size and portability.
3Device complexity
If the entire screen acts as visual human machine interface, then the interface is simplified, but control precision for game objects may be reduced
Solution Approach 1:
The patent segments the control interface into distinct functional areas: a direction control part for movement and an action control part for actions. This segmentation provides clear, dedicated control zones that improve control precision while maintaining the simplicity of the visual interface.
Solution Approach 2:
Different regions of the display screen are assigned different functions with distinct characteristics. The direction control part and action control part have different visual and interactive properties, allowing users to precisely control game objects while maintaining an intuitive overall interface.
Data Source
AI summary
The present invention discloses a method and a device for providing a game. The method includes: a detection step, for determining an additional display device being attached to a mobile device; and a push step, for pushing multimedia information of the game to the additional display device to be presented by the additional display device, and pushing a visual human machine interface of the game to a display of the mobile device to be displayed by the display; wherein, a controlled object displayed on the additional display device is controlled by the visual human machine interface. The above-mentioned method and device for providing a game can make a game machine have a smaller size and be more portable, display multimedia information of a game on a bigger screen for players and provide players with a visual human machine interface on the entire screen of a mobile device, and therefore it improves user experiences.


