Portable Game Unit Adapting Play via Performance Sensors

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Solution Overview

Problem

Existing portable interactive game units do not adapt gameplay to varying physical capabilities, which can discourage children and adolescents with different fitness levels or mixed age groups from engaging in physical activities.

Innovation Solution

A portable interactive game unit that utilizes a performance-dependent parameter to adjust gameplay, incorporating a processor, wireless communication module, and feedback generators for auditory, tactile, and visual feedback, allowing for customizable game scenarios and adaptable game parameters based on individual or team performance.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If game play is made equal for all players, then fairness is improved, but physical activity promotion deteriorates for players with less physical capacities

Engineering Contradiction:
ImprovefairnessVSAvoidphysical activity promotion
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic adaptation of game parameters based on real-time performance data. The system continuously monitors player performance metrics (distance traveled, speed, acceleration) and dynamically adjusts game parameters such as target distance, time limits, and task difficulty to match each player's physical capacity, thereby maintaining engagement and promoting physical activity across diverse ability levels while preserving fairness through adaptive equivalence

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple game parameters simultaneously based on performance-dependent data. These parameters include but are not limited to: target distance, time constraints, task complexity, feedback frequency, and difficulty levels. By adjusting these parameters in response to measured performance, the system creates personalized game experiences that adapt to each player's physical capabilities, resolving the contradiction between uniformity and adaptability

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If performance dependent parameters are used to adapt gameplay, then physical activity promotion is improved, but device complexity increases

Engineering Contradiction:
Improvephysical activity promotionVSAvoidgameplay adaptation mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent employs a multi-functional portable device that integrates wireless communication modules, inertial sensors (accelerometers, gyroscopes), GPS receivers, processors, and multiple feedback generators (visual, auditory, tactile) into a single unit. This universal device handles all aspects of performance monitoring, data processing, game parameter adaptation, and player feedback, eliminating the need for separate specialized equipment and reducing overall system complexity while maintaining comprehensive adaptability

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system performs self-service through autonomous performance monitoring and automatic parameter adjustment. The device continuously collects performance data via its sensors, processes this data through onboard algorithms, and automatically modifies game parameters without requiring external intervention or complex manual configuration. This self-service capability reduces operational complexity while enabling sophisticated adaptive gameplay

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11179645B2Portable interactive game unit and a computer-implemented method for a portable interactive game unit
Publication Date: 2021.11.23 PICOO BV
  • US11179645B2 patent drawing
  • US11179645B2 patent drawing
  • US11179645B2 patent drawing

AI summary

A portable interactive game unit including a housing at least partially enclosing a power supply, a feedback generator for providing at least one of an auditory feedback signal, a tactile feedback signal and a visual feedback signal, a controller including at least a processor and a memory for storing at least a representation of a game scenario, and a wireless inter-device communication module for communicating with another game unit, wherein in operation the processor calculates at least one game parameter based on a signal of the wireless inter-device communication module using the representation of the game scenario and a performance dependent parameter.