Portable Object-Toss Gameboard with Multi-Aperture Scoring

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Solution Overview

Problem

Conventional lawn games like cornhole are not portable and cannot be played indoors due to their two-board requirement, lacking versatility and competitive elements such as blocking or matching points.

Innovation Solution

A single multi-hole gameboard with different sized holes for varying point values, allowing players to block or match points by tossing bean bag balls, and featuring a carry handle and carrying bag for portability, enabling indoor and outdoor play for 2-4 players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional cornhole is used, then gameplay is simple, but portability and indoor play capability are poor due to two-board requirement

Engineering Contradiction:
Improveindoor play capabilityVSAvoidtwo-board requirement
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the functionality of two separate boards into a single integrated game board with multiple apertures. The single board structure combines the target and scoring elements, eliminating the need for separate boards while maintaining gameplay integrity. This integration directly enables indoor playability and improves portability.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The single game board serves multiple functions: it acts as the target surface, provides scoring apertures, and includes a carrying handle for portability. The board can be used both indoors and outdoors, making it a universal game board that replaces the traditional two-board cornhole setup.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If conventional cornhole is used, then setup is simple, but portability is poor due to two-board requirement

Engineering Contradiction:
Improvesetup simplicityVSAvoidportability
Core Design Contradiction:
Ease of operationVSWeight of moving object

Solution Approach 1:

By combining two boards into one, the overall weight and bulk of the game setup is reduced. The single board with integrated apertures and carrying handle is easier to transport and set up compared to carrying and assembling two separate boards.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The carrying handle acts as an intermediary element that facilitates easy transport of the game board. This added component enables the board to be easily carried by hand, significantly improving portability without complicating the setup process.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If single hole gameboard is used, then structure is simple, but gameplay variety and competitiveness are reduced

Engineering Contradiction:
Improvegameplay varietyVSAvoidmultiple aperture design
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different apertures in the board have different sizes and point values, creating local variations in quality. The apertures are not uniform; each has specific dimensions that correspond to different scoring values, adding strategic depth and gameplay variety while maintaining a relatively simple overall board structure.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The board is segmented into multiple apertures with different characteristics rather than having a single uniform hole. This segmentation creates multiple target zones with varying difficulty and point values, enabling diverse gameplay strategies without requiring an overly complex board design.

Inventive Principle:
Principle #1Segmentation

4Adaptability or versatility

If traditional cornhole rules are used, then rules are simple, but blocking and matching points are not possible

Engineering Contradiction:
Improveblocking and matching gameplayVSAvoidscoring system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game incorporates feedback mechanisms where players can block opponents' points by tossing objects into the same apertures, and points can be matched and doubled. This feedback system adds strategic layers to the gameplay, allowing players to react to and counter their opponents' moves while maintaining a relatively straightforward scoring framework.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20240216771A1Object tossing game
Publication Date: 2024.07.04 SULLIVAN DANIEL PATRICK
  • US20240216771A1 patent drawing
  • US20240216771A1 patent drawing
  • US20240216771A1 patent drawing

AI summary

An object-toss game having a gameboard providing a plurality of apertures is provided. Tossed objects sent through a hole are collected into respective nets and result in an initial tally of associated points. A rear wall and sidewalls may project above the platform along respective edges thereof so that players can bounce off in order to send the object through a nearby aperture. Each aperture may have a point value that differs from an adjacent aperture. The sequence in which objects are sent through an aperture may determine the awarding of initially tallied points, whereby one player may be able to block initially tallied points from being awarded to another player