Portable Information Medium for Anonymous Player Addiction Tracking

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Solution Overview

Problem

Existing game management systems fail to effectively prevent addiction in non-registered players, as they do not have a mechanism to track and analyze game history and behavior without prior membership registration.

Innovation Solution

An information management system that includes a terminal device connected to gaming machines, capable of transmitting game history and balance information to an information processing device, which determines a player's game-dependent state by analyzing their game history, even if they are not registered, using an information medium that can be used across multiple machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a behavior tracking system requires membership registration to track player behavior, then personal identifiable information can be collected and analyzed, but non-registered players with serious dependency cannot be effectively tracked or prevented from excessive gaming

Engineering Contradiction:
Improveaddiction prevention effectivenessVSAvoidplayer registration requirement
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent introduces an information medium (portable storage device) as an intermediary carrier that bridges the gap between anonymous players and the tracking system. The medium stores game history data and serves as a portable identifier, allowing the system to track players without requiring traditional membership registration. This resolves the contradiction by enabling reliable tracking (improving addiction prevention) while maintaining ease of operation (no registration needed).

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates a copy of player identity through the information medium rather than requiring original personal identifiable information. The portable device contains copied game history and identification data that enables tracking functionality without needing the player's actual personal information, thus allowing effective monitoring of non-registered players while preserving their anonymity and operational ease.

Inventive Principle:
Principle #26Copying

2Loss of information

If game history is not associated with any identifier for anonymous players, then players can play without registration, but the system cannot analyze their gaming behavior or determine addiction patterns

Engineering Contradiction:
Improvegame history trackingVSAvoidinformation management system
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The information medium acts as an intermediary that carries game history data without requiring complex centralized storage and retrieval systems for anonymous players. The portable device itself becomes the storage medium, simplifying the overall system architecture while ensuring game history is preserved and associated with the player through the physical medium they possess.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system utilizes the player's own portable information medium to store and carry their game history data. Instead of requiring the system to actively manage and store data for each anonymous player, the solution shifts the storage function to the player's device, reducing the complexity of the information management system while ensuring continuous tracking capability.

Inventive Principle:
Principle #25Self-service

3Measurement precision

If the system uses portable information media to track anonymous players, then game history can be associated with the medium for addiction analysis, but the system must handle and process information from multiple machines and players

Engineering Contradiction:
Improveaddiction determination accuracyVSAvoidinformation processing efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The portable information medium serves as an intermediary that consolidates game history data from multiple gaming machines into a single portable载体. This eliminates the need for the central system to actively collect, correlate, and process data from multiple sources for each anonymous player, thereby maintaining high measurement precision for addiction determination while significantly improving information processing efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary data collection and association by storing game history directly on the portable information medium at the source (gaming machines). This preliminary action ensures data is already organized and associated with the correct player identifier before reaching the analysis system, reducing the processing burden and improving overall efficiency while maintaining accurate addiction determination capabilities.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11455866B2Information management system and terminal device
Publication Date: 2022.09.27 UNIVERSAL ENTERTAINMENT CORP
  • US11455866B2 patent drawing
  • US11455866B2 patent drawing
  • US11455866B2 patent drawing

AI summary

A terminal device includes: an information medium payout device that pays out an information medium associated with balance information representing a balance of a game value according to a result of a game; and a transmission device that transmits information medium identification information unique to the paid-out information medium, insertion information representing the inserted game value associated with the information medium identification information, game information representing a history of a game executed based upon the inserted game value, the balance information, and gaming machine identification information identifying the gaming machine in which the balance information is generated to an information processing device, and the information processing device includes a history information storage device that stores the information medium identification information as unique history information associated with the information medium identification information, and a determination device that determines a game dependent state of a player based upon the history information.