Portable Memory Player Data Storage for Gaming Devices

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Solution Overview

Problem

Existing electronic gaming devices lack efficient mechanisms for quickly and easily updating game features, such as video and audio content, to adapt to evolving player preferences, which hinders the ability to maintain player interest.

Innovation Solution

A data storage system that utilizes a portable electronic memory device to store player data generated by the gaming device, allowing for undisplayed outcomes to be delivered to players via tickets or digital media, enabling them to access and display outcomes through alternative devices like PCs, cellular phones, or websites, separate from the gaming device.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If game features (video, audio, bonusing systems) are pre-programmed into the gaming device, then the device can maintain stable operation and regulatory compliance, but the ability to quickly update content to meet evolving player tastes is limited

Engineering Contradiction:
Improveability to update game featuresVSAvoidsystem architecture complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent segments the gaming system into multiple components: a central server that stores master game content, a gaming device that executes games, and a separate update mechanism. This allows game features to be updated by modifying content on the server without changing the physical gaming device architecture, thereby improving adaptability while maintaining operational stability.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary update system comprising a server and communication interface that mediates between content creators and gaming devices. This intermediary layer enables remote updates of video, audio, and bonusing systems without requiring physical access to or modification of the gaming device hardware, resolving the contradiction between updateability and system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If game outcomes are displayed only on the gaming device screen, then the system maintains simplicity, but player engagement and accessibility are limited

Engineering Contradiction:
Improveaccessibility of game outcomesVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent makes the outcome display system universal by enabling outcomes to be displayed on multiple devices including the gaming device screen, personal computers, mobile phones, and other electronic displays. This multi-functionality allows players to access game outcomes wherever they have an electronic device, significantly improving accessibility without requiring complex additional hardware at the gaming location.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent adds a new dimension to outcome delivery by transitioning from solely local display on the gaming device to remote delivery via communication networks. This dimensional shift from physical proximity to network-based accessibility allows players to view outcomes remotely on various devices, enhancing engagement while maintaining relatively simple operational procedures through automated digital delivery.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS10540842B2Data storage system for an electronic gaming device
Publication Date: 2020.01.21 AIM MANAGEMENT
  • US10540842B2 patent drawing
  • US10540842B2 patent drawing
  • US10540842B2 patent drawing

AI summary

A data storage system for an electronic gaming device has been developed. The system includes a portable electronic memory device and player data that is stored on the memory device. The player data is generated by an electronic gaming device upon engagement of the game by the player.