Portable Storage Device Localization for Game Console Mounting
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Solution Overview
Problem
Traditional game consoles face inefficiencies and practical limitations due to the need to read and store hundreds or thousands of games from portable storage devices onto internal hard disks, which is time-consuming and fills up limited hard disk space, making them bulky and costly.
Innovation Solution
A nonsynchronous localization system that simulates a portable storage device as an internal hard disk, allowing games to be promptly mounted on a game console without installing any games, using a portable storage device with a targeted word unit and small database connected via an interface, enabling direct loading of game image files into main memory.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If games are read from portable storage device to internal hard disk, then games can be performed, but much time is spent for reading and the hard disk fills up quickly
Solution Approach 1:
The patent extracts the hard disk component from the game console system, allowing games to be directly executed from portable storage devices without requiring installation to internal storage. This eliminates the time-consuming file transmission process while maintaining game playback functionality.
Solution Approach 2:
The game console is designed to universally accept various portable storage devices (USB drives, SD cards, etc.) as game sources, replacing the dedicated hard disk architecture. This multi-functionality allows the system to operate with different storage types without requiring internal hard disk installation.
2Ease of operation
If internal hard disk is used to store games, then games can be performed, but the game console becomes bulky and occupies internal space
Solution Approach 1:
The hard disk drive is completely removed from the game console architecture. Games are stored externally on portable storage devices that connect via USB or other interfaces, eliminating the physical space requirements of internal hard disks while preserving game storage and playback capabilities.
3Adaptability or versatility
If internal hard disk is installed in game console, then games can be stored and performed, but the cost increases
Solution Approach 1:
The game console is designed to work with standard portable storage devices that use common, inexpensive storage technologies. This universal compatibility approach eliminates the need for expensive proprietary hard disk installations while maintaining full game storage and playback functionality.
Data Source
AI summary
A method of mounting a game for a localization system including a portable storage device and a game console includes steps of searching for a targeted word unit in the portable storage device and game information in a small database of the portable storage device after the game console is connected with the portable storage device. When any cover information or setup-file information corresponds to a correspondence code in the small database, the cover information or setup-file information are returned to the application-program menu and displayed on a screen. Next, a game can be performed to read a first file, including a game main program, in the portable storage device.


