Portable Storage Device Localization for Game Console Mounting

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Solution Overview

Problem

Traditional game consoles face inefficiencies and practical limitations due to the need to read and store hundreds or thousands of games from portable storage devices onto internal hard disks, which is time-consuming and fills up limited hard disk space, making them bulky and costly.

Innovation Solution

A nonsynchronous localization system that simulates a portable storage device as an internal hard disk, allowing games to be promptly mounted on a game console without installing any games, using a portable storage device with a targeted word unit and small database connected via an interface, enabling direct loading of game image files into main memory.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If games are read from portable storage device to internal hard disk, then games can be performed, but much time is spent for reading and the hard disk fills up quickly

Engineering Contradiction:
Improvegame mounting speedVSAvoidtime for reading and transmitting files
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent extracts the hard disk component from the game console system, allowing games to be directly executed from portable storage devices without requiring installation to internal storage. This eliminates the time-consuming file transmission process while maintaining game playback functionality.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The game console is designed to universally accept various portable storage devices (USB drives, SD cards, etc.) as game sources, replacing the dedicated hard disk architecture. This multi-functionality allows the system to operate with different storage types without requiring internal hard disk installation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If internal hard disk is used to store games, then games can be performed, but the game console becomes bulky and occupies internal space

Engineering Contradiction:
Improvegame storage and playback capabilityVSAvoidgame console size
Core Design Contradiction:
Ease of operationVSVolume of moving object

Solution Approach 1:

The hard disk drive is completely removed from the game console architecture. Games are stored externally on portable storage devices that connect via USB or other interfaces, eliminating the physical space requirements of internal hard disks while preserving game storage and playback capabilities.

Inventive Principle:
Principle #2Taking out (Extraction)

3Adaptability or versatility

If internal hard disk is installed in game console, then games can be stored and performed, but the cost increases

Engineering Contradiction:
Improvegame storage capabilityVSAvoidmanufacturing cost
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The game console is designed to work with standard portable storage devices that use common, inexpensive storage technologies. This universal compatibility approach eliminates the need for expensive proprietary hard disk installations while maintaining full game storage and playback functionality.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS9919227B2Localization system for mounting game in portable storage device on game console and method therefor
Publication Date: 2018.03.20 LIN PAO CHEN
  • US9919227B2 patent drawing
  • US9919227B2 patent drawing
  • US9919227B2 patent drawing

AI summary

A method of mounting a game for a localization system including a portable storage device and a game console includes steps of searching for a targeted word unit in the portable storage device and game information in a small database of the portable storage device after the game console is connected with the portable storage device. When any cover information or setup-file information corresponds to a correspondence code in the small database, the cover information or setup-file information are returned to the application-program menu and displayed on a screen. Next, a game can be performed to read a first file, including a game main program, in the portable storage device.