Portable Storage Localization for Game Console Mounting
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Solution Overview
Problem
Conventional game consoles require time-consuming file transfer and limited storage for mounting game programs from external portable storage devices, leading to bulky size, poor portability, and high cost due to internal hard disk limitations.
Innovation Solution
A localization system that simulates an internal hard disk using a portable storage device with a target word unit and small database, allowing direct access and loading of game files into main memory via a game console's interface, enabling rapid game mounting without an internal hard disk.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If game programs are mounted from portable storage device to internal hard disk, then game programs can be executed, but mounting time increases significantly when there are many game programs
Solution Approach 1:
The system creates a localization database in advance that maps game identification codes to their physical locations in the portable storage device. When a user selects a game, the CPU directly queries this pre-built database to locate and load the game file, eliminating the need for time-consuming file system searches during mounting operations.
Solution Approach 2:
The patent creates a simplified copy of the storage structure (localization database) that contains only the essential location information needed for quick access. This database is a condensed representation of the actual game files, allowing rapid lookup without accessing the full file system hierarchy.
2Quantity of substance
If internal hard disk is used for storing game programs, then more games can be stored, but device size increases and portability decreases
Solution Approach 1:
The patent extracts the hard disk from the game console system, replacing it with a portable storage device that can be removed and replaced by the user. The localization database enables the console to efficiently access games on the portable storage without requiring an internal hard disk, thus reducing device size while maintaining storage capacity.
3Reliability
If internal hard disk is used for storing game programs, then game storage is reliable, but device cost increases
Solution Approach 1:
The patent replaces the expensive internal hard disk with a portable storage device that uses more cost-effective storage technology. The localization database ensures that despite using cheaper storage, the system maintains reliable game execution by efficiently managing file access and loading.
Data Source
AI summary
A localization system for mounting a game includes at least a portable storage device, wherein each portable storage device comprising a target word unit, linked to small database having an identification code, wherein small database accesses a logic allocation unit comprising at least one file and each file comprises a file identification code; and a game console, comprising at least an interface, linked to a storage unit storing at least an application program for linking portable storage device and for downloading or overwriting existing file; and a central process unit; wherein the application program is utilized to access small database and display relevant information about file having file identification code corresponding to identification code of small database; wherein when game is selected to be executed, central process unit loads file of game into a free space in a main memory of game console and executes file of game.


