Portable Transaction Device for Wireless Player Data Tracking

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Solution Overview

Problem

Casinos face challenges in tracking player data for games that are not electronically controlled, such as table games like Blackjack and Roulette, which lack direct data transmission capabilities, hindering player tracking and reward systems.

Innovation Solution

The implementation of portable transaction devices with wireless communication capabilities that can receive and send information, allowing for player identification, game play data collection, and tracking, even for non-electronically controlled games, using microprocessors and memory to display interfaces and transmit data to a player tracking server.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If electronically controlled gaming devices are used, then player tracking and data collection is improved, but device complexity increases

Engineering Contradiction:
Improveplayer tracking capabilityVSAvoidgaming device complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent introduces a portable transaction device as an intermediary between the table game and the player tracking server. This portable device collects player identification and game play data manually or via simple inputs, then transmits the data wirelessly to the server, eliminating the need for complex electronic controls in the table game itself while maintaining comprehensive player tracking capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If portable transaction devices are implemented, then adaptability to different game types is improved, but device complexity increases

Engineering Contradiction:
Improvegame type coverageVSAvoidportable device complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The portable transaction device is designed as a universal tool that can operate across multiple game types including table games and electronic gaming devices. It performs multiple functions such as player identification, game play data collection, transaction processing, and wireless data transmission, making it adaptable to various gaming environments without requiring type-specific equipment for each game.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Device complexity

If manual data collection methods are used for table games, then device complexity is reduced, but productivity decreases

Engineering Contradiction:
Improvedata collection system complexityVSAvoidplayer tracking efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent replaces manual mechanical data collection processes with an automated portable device that incorporates electronic inputs, wireless communication capabilities, and automated data transmission to the server. This substitution eliminates the need for manual data entry and processing, significantly improving productivity while keeping the overall system relatively simple compared to fully electronic gaming systems.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS7927211B2Gaming environment including portable transaction devices
Publication Date: 2011.04.19 INTERNATIONAL GAME TECHNOLOGY INC
  • US7927211B2 patent drawing
  • US7927211B2 patent drawing
  • US7927211B2 patent drawing

AI summary

A gaming environment includes portable transaction/tracking devices for rendering services and tracking game play. In one embodiment, the gaming environment includes at least one table game and a portable transaction interface capable of receiving and sending information over a wireless communication link to/from a player tracking server adapted to store player identification and player game play data. One embodiment of a method comprises the tracking of player game play in such a gaming environment using the portable transaction device or interface. Player identification information and player game play data is input to the portable transaction device and transmitted to the player tracking server for association with a player's rating file. Graphical information may be generated and displayed to the user of the portable transaction device regarding the gaming environment. This information may be used by the user to identify players or their location.