Portable Transaction Device for Wireless Player Data Tracking
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Solution Overview
Problem
Casinos face challenges in tracking player data for games that are not electronically controlled, such as table games like Blackjack and Roulette, which lack direct data transmission capabilities, hindering player tracking and reward systems.
Innovation Solution
The implementation of portable transaction devices with wireless communication capabilities that can receive and send information, allowing for player identification, game play data collection, and tracking, even for non-electronically controlled games, using microprocessors and memory to display interfaces and transmit data to a player tracking server.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If electronically controlled gaming devices are used, then player tracking and data collection is improved, but device complexity increases
Solution Approach 1:
The patent introduces a portable transaction device as an intermediary between the table game and the player tracking server. This portable device collects player identification and game play data manually or via simple inputs, then transmits the data wirelessly to the server, eliminating the need for complex electronic controls in the table game itself while maintaining comprehensive player tracking capabilities.
2Adaptability or versatility
If portable transaction devices are implemented, then adaptability to different game types is improved, but device complexity increases
Solution Approach 1:
The portable transaction device is designed as a universal tool that can operate across multiple game types including table games and electronic gaming devices. It performs multiple functions such as player identification, game play data collection, transaction processing, and wireless data transmission, making it adaptable to various gaming environments without requiring type-specific equipment for each game.
3Device complexity
If manual data collection methods are used for table games, then device complexity is reduced, but productivity decreases
Solution Approach 1:
The patent replaces manual mechanical data collection processes with an automated portable device that incorporates electronic inputs, wireless communication capabilities, and automated data transmission to the server. This substitution eliminates the need for manual data entry and processing, significantly improving productivity while keeping the overall system relatively simple compared to fully electronic gaming systems.
Data Source
AI summary
A gaming environment includes portable transaction/tracking devices for rendering services and tracking game play. In one embodiment, the gaming environment includes at least one table game and a portable transaction interface capable of receiving and sending information over a wireless communication link to/from a player tracking server adapted to store player identification and player game play data. One embodiment of a method comprises the tracking of player game play in such a gaming environment using the portable transaction device or interface. Player identification information and player game play data is input to the portable transaction device and transmitted to the player tracking server for association with a player's rating file. Graphical information may be generated and displayed to the user of the portable transaction device regarding the gaming environment. This information may be used by the user to identify players or their location.


