Potty-Training System with Sequential Light Feedback for Aim Accuracy

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Solution Overview

Problem

Current potty training methods lack effective feedback mechanisms to encourage accurate and consistent aim during urination, especially for boys, leading to unsanitary conditions and inadequate supervision during solo toilet use.

Innovation Solution

A potty-training system comprising a base, mounting assembly, arm with a target and sensor, and light and sound emitters that activate in chronological succession to provide positive reinforcement for accurate aiming, with adjustable sensitivity and activation rate, and a clip for mounting on a raised toilet seat.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If positive feedback reinforcement is used to encourage accurate aim, then training effectiveness is improved, but device complexity increases

Engineering Contradiction:
Improvetraining effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements a sensor that detects when the target is struck and triggers light emitters to provide visual feedback. This feedback mechanism reinforces accurate aim by immediately rewarding successful strikes with light signals, thereby improving training effectiveness through positive reinforcement while keeping the system relatively simple.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent replaces complex mechanical feedback systems with electronic sensors and light emitters. Instead of using mechanical moving parts to indicate accurate aim, the system uses electronic detection and optical signaling, which simplifies the overall device complexity while maintaining effective feedback.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Reliability

If multiple light emitters are used to provide escalating feedback, then training effectiveness is improved, but use of energy increases

Engineering Contradiction:
Improvetraining effectivenessVSAvoidenergy consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent uses multiple light emitters that activate in sequence or in different patterns to provide escalating feedback. Instead of keeping all lights on continuously, the system uses periodic activation where lights are turned on in response to specific events (target strikes), thereby reducing overall energy consumption while maintaining effective training reinforcement.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

The patent employs multiple light emitters positioned at different locations or with different functions, where each emitter serves a specific purpose in the feedback sequence. This local differentiation allows the system to provide varied feedback intensity and type without requiring all emitters to operate at full power simultaneously, thus managing energy consumption more efficiently.

Inventive Principle:
Principle #3Local quality

3Measurement precision

If sensor sensitivity is increased to detect accurate aim, then measurement precision is improved, but false activation increases

Engineering Contradiction:
Improveaim detection accuracyVSAvoidfalse activation rate
Core Design Contradiction:
Measurement precisionVSReliability

Solution Approach 1:

The patent implements adjustable sensor sensitivity that can be dynamically modified based on training progress or specific training goals. The sensitivity threshold is not fixed but can be changed to match the child's improving aim, allowing high precision when needed while reducing false activations as the child develops better control.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent allows modification of sensor parameters such as sensitivity thresholds and detection criteria. By changing these parameters, the system can adapt to different training stages, maintaining high measurement precision for accurate aim detection while adjusting the parameters to minimize false activations as the child's skills improve.

Inventive Principle:
Principle #35Parameter changes

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system effectively encourages consistent and accurate urination by providing immediate and escalating feedback, enhancing the learning process and reducing unsanitary issues during potty training.

Implementation Method 1

a target mounted on the second end of the arm, the target including a sensor; and a first light emitter operatively connected to the sensor to cause the first light emitter to activate when the target is struck

Methodology Applied
Scientific EffectSensor detection:

Implementation Method 2

a first light emitter operatively connected to the sensor to cause the first light emitter to activate when the target is struck

Methodology Applied
Scientific EffectLight emission: Light Emitting Diode

Data Source

PatentUS10278553B2Potty-training systems and methods
Publication Date: 2019.05.07 BARRINGER WILLIAM
  • US10278553B2 patent drawing
  • US10278553B2 patent drawing
  • US10278553B2 patent drawing

AI summary

A potty-training system includes a base, a mounting assembly for mounting the base onto a toilet, an arm extending from the base, a target mounted on the arm, a sensor, and multiple light emitters operatively connected to the sensor to cause the emitters to activate in chronologically ordered succession when the target is struck for a duration of time. The light emitters may be spaced along the arm between the target and the base. The multiple light emitters may be activated in chronologically ordered succession by which at least one of the multiple light emitters closest to the target is activated first. A control input device adjusts a rate at which the multiple light emitters are activated in chronologically ordered succession when the target is struck. A sound emitter may also activate when the target is struck.