State-Based Power-Up Management Server for Wagering Games

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Wager-based gaming systems lack effective mechanisms to manage state-based power-ups, which are incentives provided to players, leading to inefficiencies in maintaining player associations and redeeming in-game advantages based on game outcome conditions.

Innovation Solution

A state-based power-up management server that tracks associations between players and power-ups, maintaining or disassociating them based on game outcome conditions, allowing re-usability of power-ups if conditions are met, and communicating changes to gaming machines for dynamic in-game advantage provision.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If player tracking systems are used to reward players for achievements, then player engagement is improved, but system complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A power-up management server is introduced as an intermediary component that bridges the player tracking system and the gaming machines. This server maintains the associations between players and power-ups, processes game outcome conditions, and manages the redemption logic, thereby distributing system complexity away from individual gaming machines and consolidating it in a centralized management layer.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system is segmented into distinct functional modules: player tracking system for monitoring achievements, power-up management server for maintaining associations and processing conditions, and gaming machines for providing in-game advantages. This segmentation allows each component to specialize in specific tasks, improving overall system adaptability while managing complexity through modular architecture.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If power-ups are made re-usable based on game outcome conditions, then player engagement is improved, but difficulty of detecting and measuring conditions increases

Engineering Contradiction:
Improvepower-up re-usabilityVSAvoidgame outcome condition detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system implements feedback mechanisms where gaming machines communicate game outcome data back to the power-up management server. The server evaluates these outcomes against stored conditions associated with each power-up, automatically determining whether re-usability criteria are met. This feedback loop enables complex condition detection and measurement to be handled centrally by the management server rather than requiring complex logic in each gaming machine.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If associations between players and power-ups are maintained dynamically, then player experience is improved, but loss of time in managing associations increases

Engineering Contradiction:
Improveplayer experienceVSAvoidtime for managing associations
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The power-up management server pre-establishes associations between players and power-ups based on tracked achievements before the players actually use them in games. Game outcome conditions and re-usability criteria are pre-configured and stored in the server. This preliminary setup eliminates the need for real-time association management during gameplay, reducing time loss while maintaining dynamic adaptability when conditions are met.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8753187B2State-based power-ups
Publication Date: 2014.06.17 INTERNATIONAL GAME TECHNOLOGY INC
  • US8753187B2 patent drawing
  • US8753187B2 patent drawing
  • US8753187B2 patent drawing

AI summary

Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.