State-Based Power-Up Management Server for Wagering Games

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Solution Overview

Problem

Wager-based gaming systems lack effective mechanisms to manage state-based power-ups, leading to player dissatisfaction when game outcome conditions are not met, resulting in power-ups being disassociated without offering alternatives for retention or re-association.

Innovation Solution

A state-based power-up management server that disassociates power-ups from players when game outcome conditions are not met, but offers players the option to retain or re-associate them by paying a fee, and communicates these changes across gaming networks.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If power-ups are automatically disassociated when game outcome conditions are not met, then system fairness is maintained, but player satisfaction deteriorates

Engineering Contradiction:
Improvesystem fairnessVSAvoidplayer dissatisfaction
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The system introduces an intermediary option between automatic disassociation and unconditional retention: players can choose to retain power-ups by paying a fee. This mediator mechanism balances system fairness with player satisfaction by offering a voluntary exchange rather than forced outcomes.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

Instead of automatically disassociating power-ups and requiring players to re-earn them, the system inverts the approach by allowing players to retain power-ups through payment. This reverses the traditional penalty structure and transforms a punitive measure into a voluntary commercial transaction.

Inventive Principle:
Principle #13The other way round (Inversion)

2Object-affected harmful factors

If power-ups are retained without game outcome conditions, then player engagement improves, but system fairness deteriorates

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem fairness
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The system changes the parameter of power-up retention from being condition-based (game outcome) to being payment-based. This parameter transformation allows players to maintain power-ups regardless of game outcomes, improving engagement while preserving fairness through the payment mechanism.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

Payment serves as an intermediary that decouples power-up retention from game outcome conditions. This mediator allows the system to maintain fairness (through payment requirements) while enabling player engagement (through retention options).

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If power-up management is simplified without re-association options, then device complexity reduces, but revenue generation deteriorates

Engineering Contradiction:
Improvepower-up management complexityVSAvoidrevenue generation
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The system implements self-service by allowing players to voluntarily pay for power-up retention through an automated interface. This eliminates the need for complex manual review processes while creating additional revenue streams, as players themselves initiate the retention transaction.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides feedback to players about their power-up status and retention options, enabling informed decisions. This feedback mechanism automates the management process while capturing additional revenue through voluntary player choices.

Inventive Principle:
Principle #23Feedback

4Object-affected harmful factors

If re-association options are offered to players, then player satisfaction improves, but device complexity increases

Engineering Contradiction:
Improveplayer satisfactionVSAvoidpower-up management system complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

Players autonomously manage their own power-up retention by making payment decisions through an automated interface. This self-service approach improves player satisfaction through control and choice while minimizing system complexity by eliminating manual intervention requirements.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The payment system serves as an intermediary that automates the complex management decisions. Rather than requiring manual review of each power-up retention request, the payment mechanism automatically handles the complexity while providing players with satisfaction-enhancing choices.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8672741B2State-based power-ups
Publication Date: 2014.03.18 INTERNATIONAL GAME TECHNOLOGY INC
  • US8672741B2 patent drawing
  • US8672741B2 patent drawing
  • US8672741B2 patent drawing

AI summary

Disclosed herein are techniques and equipment for providing state-based power-ups to a wagering game player. The state-based power-ups may be reused by the player until a game outcome condition is not met.