Predefined-Angle Snapshots for Interactive 3D Object Views

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Traditional digital media formats, such as 2D images and videos, lack the ability to provide an immersive and interactive experience, limiting their effectiveness in reproducing memories and events with high fidelity, and do not support efficient search and indexing mechanisms as the quantity of visual data increases.

Innovation Solution

Generating multi-view interactive digital media representations by analyzing the spatial relationship between multiple images and video with location information, using sensor data from inertial measurement units to create a 3-D rotation effect without a 3-D polygon model, allowing users to control the viewpoint and enhance the viewing experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional 2D digital media formats are used, then the system is simple and easy to implement, but the viewing experience is passive and lacks immersion

Engineering Contradiction:
Improveviewing experienceVSAvoidmedia format complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent transitions from traditional 2D flat images to multi-view interactive digital media representations that incorporate 3D spatial information. By capturing images from multiple viewing angles and organizing them in a multi-view format, the system enables users to interactively explore scenes from different perspectives, effectively adding a third dimension to the viewing experience without requiring full 3D polygon models

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The patent introduces dynamic interactivity to static 2D images by enabling users to navigate through multiple viewing angles and perspectives. The multi-view representation allows dynamic switching between different camera viewpoints, creating an interactive experience where users can actively explore the scene rather than passively viewing a fixed image

Inventive Principle:
Principle #15Dynamics

2Reliability

If traditional 2D images are used, then storage and processing are efficient, but the ability to reproduce memories and events with high fidelity is limited

Engineering Contradiction:
Improvefidelity of memory reproductionVSAvoiddata volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the visual scene into multiple discrete viewing angles or perspectives, each captured by a separate camera or camera position. Instead of attempting to capture the entire scene from a single viewpoint, the system divides the scene into multiple manageable segments (views) that can be independently captured, stored, and later recombined to provide a comprehensive multi-perspective representation

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent creates multiple copies of the scene from different viewpoints using multiple cameras or sequential camera positions. Each camera captures a 2D image that serves as a copy of the scene from its specific perspective. These multiple 2D copies are then organized into a multi-view representation that collectively provides high-fidelity reproduction of the scene without requiring a single complex 3D model

Inventive Principle:
Principle #26Copying

3Productivity

If the quantity of visual data increases, then comprehensive search and indexing mechanisms are needed, but traditional 2D formats do not support efficient search and indexing

Engineering Contradiction:
Improvesearch and indexing efficiencyVSAvoidvisual data volume
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent adds spatial dimensionality to visual data organization by structuring images according to their viewing angles and camera positions in 3D space. This multi-view format incorporates spatial coordinates and angular information as organizational dimensions, enabling efficient search and indexing based on viewpoint, direction, and spatial relationships rather than treating all images as flat 2D files

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Ease of operation

If multi-view interactive digital media representations are generated, then an immersive and interactive viewing experience is provided, but data redundancy increases

Engineering Contradiction:
Improveviewing experienceVSAvoiddata redundancy
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

The patent uses multiple 2D image copies from different viewpoints to represent the scene, avoiding the need for a single complex 3D polygon model. Each 2D image is a copy captured from a specific camera position and angle, and these copies are organized in a multi-view structure that provides interactive viewing capabilities while maintaining the simplicity and efficiency of 2D image formats

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12432327B2Snapshots at predefined intervals or angles
Publication Date: 2025.09.30 FUSION INC
  • US12432327B2 patent drawing
  • US12432327B2 patent drawing
  • US12432327B2 patent drawing

AI summary

Various embodiments of the present invention relate generally to systems and methods for analyzing and manipulating images and video. In particular, a multi-view interactive digital media representation can be generated from live images captured from a camera. The live images can include an object. An angular view of the object captured in the live images can be estimated using sensor data from an inertial measurement unit. The determined angular views can be used to select from among the live images. The multi-view interactive digital media representation can include a plurality of images where each of the plurality of images includes the object from a different camera view. When the plurality of images is output to a display, the object can appear to undergo a 3-D rotation through the determined angular view where the 3-D rotation of the object is generated without a 3-D polygon model of the object.