Predictive Foveated VR System Latency Reduction

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Solution Overview

Problem

Conventional virtual reality and augmented reality systems suffer from latency issues, leading to eyestrain, headaches, and nausea due to significant lag times and high image data requirements, which increase system cost and size.

Innovation Solution

A predictive, foveated virtual reality system that captures image data using multiple resolutions, employing lower resolution cameras for a wide field of view and higher resolution cameras for a narrow field of view, and anticipates user movements to prepare and display image data ahead of time, utilizing sensors and gaze tracking modules to determine the user's line of sight vector.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional virtual reality systems capture and display high resolution image data for the entire field of view, then the user experiences a complete view of the virtual environment, but the system suffers from increased latency and higher computational overhead

Engineering Contradiction:
Improveimage data resolutionVSAvoidlatency
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The patent applies local quality by capturing high resolution image data only in the foveal region (central field of view where user attention is focused) while using lower resolution for peripheral regions. This selective resolution approach reduces overall data processing requirements and latency while maintaining perceived visual quality where it matters most to the user experience

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments the field of view into multiple regions including the foveal region and peripheral regions, processing each region at appropriate resolution levels. This segmentation allows the system to prioritize computational resources for the central view while reducing overhead for peripheral areas, thereby decreasing overall latency

Inventive Principle:
Principle #1Segmentation

2Measurement precision

If conventional virtual reality systems capture high resolution image data for the entire field of view, then the user experiences a complete view of the virtual environment, but the system cost and size increase

Engineering Contradiction:
Improveimage data resolutionVSAvoidsystem cost and size
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements local quality by deploying high resolution cameras only for the foveal region rather than uniformly across the entire field of view. This reduces the total number of high resolution sensors required, thereby decreasing system cost and physical size while maintaining adequate resolution where users actually look

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The patent segments the imaging system into multiple camera modules positioned to cover different regions of the field of view, with high resolution cameras targeted at the foveal region and lower resolution coverage for peripheral areas. This segmented approach reduces overall system complexity and cost

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If conventional virtual reality systems process image data in real-time without prediction, then the system responds to user movements, but significant lag time occurs between user action and system response

Engineering Contradiction:
Improvesystem responsivenessVSAvoidlag time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent applies preliminary action by using gaze tracking and motion prediction algorithms to anticipate where the user will look next, pre-processing and preparing image data for the predicted foveal region before the user actually looks there. This predictive preprocessing reduces the effective latency between user movement and system response

Inventive Principle:
Principle #10Preliminary action

4Productivity

If the system uses multiple resolution cameras for foveated rendering, then computational overhead is reduced, but the system must accurately determine the user's line of sight

Engineering Contradiction:
Improveprocessing efficiencyVSAvoidline of sight detection
Core Design Contradiction:
ProductivityVSDifficulty of detecting and measuring

Solution Approach 1:

The patent introduces intermediary components including gaze tracking cameras and motion sensors that mediate between the user's physical movements and the virtual reality rendering system. These intermediaries provide data for predicting the user's line of sight, enabling accurate foveated rendering without requiring direct measurement of eye position

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS10739599B2Predictive, foveated virtual reality system
Publication Date: 2020.08.11 APPLE INC
  • US10739599B2 patent drawing
  • US10739599B2 patent drawing
  • US10739599B2 patent drawing

AI summary

A Predictive, Foveated Virtual Reality System may capture views of the world around a user using multiple resolutions. The Predictive, Foveated Virtual Reality System may include one or more cameras configured to capture lower resolution image data for a peripheral field of view while capturing higher resolution image data for a narrow field of view corresponding to a user's line of sight. Additionally, the Predictive, Foveated Virtual Reality System may also include one or more sensors or other mechanisms, such as gaze tracking modules or accelerometers, to detect or track motion. A Predictive, Foveated Virtual Reality System may also predict, based on a user's head and eye motion, the user's future line of sight and may capture image data corresponding to a predicted line of sight. When the user subsequently looks in that direction the system may display the previously captured (and augmented) view.