Predictive Resource Allocation for Simulation Agents

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Solution Overview

Problem

Current gaming technologies face latency issues due to data transfer and device initialization delays, leading to suboptimal gaming experiences as data is loaded or transferred between game servers and client devices, causing delays and disruptions in gameplay.

Innovation Solution

Implement predictive resource allocation techniques that anticipate game events by initializing destination devices and transferring data assets ahead of time, using spatial data structures to manage simulation agents and environments, and dynamically allocating computing resources based on movement behaviors and resource costs to minimize latency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If data is transferred between game servers and player devices during gameplay, then game functionality is enabled, but latency occurs causing delays and disruptions

Engineering Contradiction:
Improvegame functionalityVSAvoidlatency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by predicting future game events and pre-transferring data assets to player devices before they are actually needed. The server predicts events such as player movement to new locations, weapon pickups, or vehicle entries, and proactively transfers the associated data assets in advance, thereby eliminating latency when these events occur during gameplay.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If computing resources are allocated dynamically during gameplay, then resource efficiency is improved, but latency occurs due to initialization delays

Engineering Contradiction:
Improveresource efficiencyVSAvoidinitialization delay
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The system applies preliminary action by pre-initializing computing resources and pre-transferring data assets based on predicted game events. Instead of allocating resources and transferring data only when events occur, the system anticipates events and prepares resources in advance, thus maintaining resource efficiency while eliminating initialization delays during gameplay.

Inventive Principle:
Principle #10Preliminary action

3Loss of energy

If data assets are transferred on-demand during gameplay, then bandwidth usage is optimized, but latency causes incomplete rendering and communication lag

Engineering Contradiction:
Improvebandwidth usageVSAvoidrendering completeness
Core Design Contradiction:
Loss of energyVSReliability

Solution Approach 1:

The system performs preliminary data transfers by predicting which data assets will be needed and transferring them to player devices before the predicted events occur. This ensures that data assets are already available and fully loaded when needed, preventing incomplete rendering and communication lag, while still optimizing bandwidth usage by transferring only predicted necessary data rather than all possible data.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11003499B1Resource allocation based on agent behavior in a simulation environment
Publication Date: 2021.05.11 AMAZON TECH INC
  • US11003499B1 patent drawing
  • US11003499B1 patent drawing
  • US11003499B1 patent drawing

AI summary

The present disclosure provides for predictively allocating computing resources based on movement of a simulation agent through a simulation environment, such as in a video game. In order to support the movement of the simulation agent, computing resources may be allocated in various ways. For example, one option may be to transfer data assets associated with the simulation agent from the first computing resource to the second computing resource. Another option may be leave the data assets at the first computing resource and transfer authority over at least a portion of the second region from the second computing resource to the first computing resource. In various embodiments, the way in which the computing resources are allocated may be determined based on various factors, such as resource costs, so that the movement of the simulation agent can be supported with optimal system efficiency.