Presence Simulation Control Using Audio Activity Patterns

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Solution Overview

Problem

Security systems lack the ability to effectively detect and prevent unwanted intrusions when users are away, as they rely on traditional sensors that do not adequately simulate user presence.

Innovation Solution

A monitoring and security system that uses audio pattern recognition to detect typical user activities and simulates presence by controlling devices such as TVs and lights when the user is away, creating the illusion of occupancy through a network of interconnected devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional sensors are used to detect intrusions, then the security system can detect break-ins through windows and doors, but the system cannot effectively prevent intrusions when users are away

Engineering Contradiction:
Improvesecurity detection capabilityVSAvoidpresence simulation capability
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The system creates copies of normal user activity patterns (audio signatures from TVs, appliances, devices) and plays them back when users are away, making the premises appear occupied. This copying of behavioral patterns enables presence simulation without requiring actual users to be present.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system pre-records audio patterns of normal household activities during periods when users are present. These pre-recorded patterns are then replayed in advance during periods when users are away, allowing the system to proactively create the illusion of occupancy before any potential intrusion occurs.

Inventive Principle:
Principle #10Preliminary action

2Loss of information

If the system monitors and records audio events continuously to detect patterns, then it can identify user behavior patterns, but it increases system complexity and data processing requirements

Engineering Contradiction:
Improvepattern detection accuracyVSAvoidsystem architecture complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system extracts only the essential audio pattern features (presence/absence of specific device signatures, timing patterns) from continuous audio monitoring, rather than processing and storing all raw audio data. This extraction approach maintains pattern detection accuracy while significantly reducing system complexity and data processing requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

3Reliability

If commands are sent to multiple user devices to simulate presence, then the system can create a more realistic illusion of occupancy, but it increases the number of devices and system coordination requirements

Engineering Contradiction:
Improvepresence simulation effectivenessVSAvoiddevice coordination complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system merges the control of multiple devices under a single centralized controller that coordinates their operation based on pre-established patterns. By combining the simulation functions across multiple devices (TVs, appliances, electronic devices) and managing them through unified pattern templates, the system achieves realistic presence simulation while reducing the perceived complexity through standardized coordination protocols.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS11222516B2Automatic presence simulator for security systems
Publication Date: 2022.01.11 COMCAST CABLE COMM LLC
  • US11222516B2 patent drawing
  • US11222516B2 patent drawing
  • US11222516B2 patent drawing

AI summary

Methods, systems and computing devices are described herein for monitoring a premises when residents or other users are present in order to detect patterns of activity at the premises. Such patterns may comprise, for example, a typical schedule indicating usage of one or more devices by one or more users of the premises. When a user is away or otherwise inactive, commands may be sent to various user devices to make it appear (e.g., to those outside the premises) as if the user is present by simulating and/or recreating the patterns that were previously detected.