Pressure-Sensitive Input Device for Player Emotional State Detection

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Solution Overview

Problem

Conventional gaming devices rely on simple input devices, limiting their ability to accurately determine player emotional states and provide enhanced interactive functionalities.

Innovation Solution

Incorporating pressure-sensitive input devices that detect pressure parameters such as strength, length, and speed, coupled with dynamically updated emotional state models to assess player emotions and adjust the gaming experience accordingly.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If simple input devices like buttons or keypads are used, then device complexity is reduced and ease of manufacture is improved, but measurement precision of player emotional state is worsened

Engineering Contradiction:
Improveemotional state determination accuracyVSAvoidinput device complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent replaces simple mechanical buttons and keypads with pressure-sensitive input devices that contain pressure sensors. These sensors detect pressure parameters (strength, length, speed) to determine player emotional states, substituting mechanical simplicity with sensor-based measurement capability while maintaining a similar physical form factor.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Measurement precision

If pressure-sensitive input devices are incorporated, then measurement precision of player emotional state is improved, but device complexity increases

Engineering Contradiction:
Improveemotional state determination accuracyVSAvoidinput device complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The pressure-sensitive input device serves multiple functions: it detects pressure parameters for emotional state determination, provides standard gaming inputs, and enables personalized gameplay modifications. This multi-functionality justifies the increased complexity by delivering diverse capabilities from a single integrated component.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system incorporates feedback loops where pressure sensor data is continuously analyzed to determine emotional states, which then trigger modifications to gameplay parameters. This feedback mechanism creates a dynamic system that adapts to player state, maximizing the value of the pressure-sensitive technology.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If dynamically updated emotional state models are used, then adaptability to player behavior is improved, but loss of time for model updating increases

Engineering Contradiction:
Improvepersonalization capabilityVSAvoidmodel update time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by continuously collecting and analyzing pressure sensor data in the background to update emotional state models before explicit personalization is needed. This proactive approach ensures models are ready for immediate application without causing delays in gameplay personalization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The emotional state model updating operates continuously throughout gameplay rather than in discrete batches. This continuous updating maintains current accuracy of emotional state determination without interrupting gameplay, ensuring personalization is always based on the most recent player state.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS11410486B2Determining a player emotional state based on a model that uses pressure sensitive inputs
Publication Date: 2022.08.09 INTERNATIONAL GAME TECHNOLOGY INC
  • US11410486B2 patent drawing
  • US11410486B2 patent drawing
  • US11410486B2 patent drawing

AI summary

Systems, devices and methods are provided. A gaming device comprises an input device comprising a pressure sensor to detect an amount of pressure applied to the input device by a player of the gaming device, a processor circuit, and a memory comprising machine-readable instructions. Based on the instructions, the processor circuit receives pressure parameter values from the input device, and accesses an emotional state model comprising a plurality of emotional state correlations between a second plurality of pressure parameter values and emotional state data associated with a plurality of emotional states. The processor circuit determines, based on the first plurality of pressure parameter values and the plurality of emotional state correlations, an emotional state of the player, and, based on the emotional state of the player, modifies a user interface element of the gaming device.